CivArchive
    Sprite sheet generator. - v1.0 fist frame
    Preview 122589778
    Preview 122589788
    Preview 122589789

    This workflow automates the conversion of a single sprite image into game-ready assets. It uses Wan 2.2 to generate a smooth, looping animation from a reference image, then extracts a specific number of frames to ensure a clean animation cycle. These frames are processed through a Nearest-Exact downscaler to reach a sharp 64x64 pixel resolution, preserving the chunky pixel art aesthetic without the usual AI blur. Finally, it automatically stitches the frames into a perfectly aligned horizontal sprite sheet ready for immediate use in any 2D game engine. Use a 480 X 480 input image.

    Description

    First frame imput only.
    Increased video length and number of output frames

    FAQ

    Comments (4)

    RosettaseesFeb 27, 2026· 2 reactions
    CivitAI

    So to be clear, this uses an AI video of a pixel character and then converts that motion into the sprite sheet?

    GlowingGuardianGirlFeb 27, 2026· 1 reaction

    as it's I2V, it seems to need a base image, then it downscales it to 64² and generates a sprite sheet for the animation you determined. Innit @fellowricky ?

    fellowricky
    Author
    Feb 27, 2026· 1 reaction

    yes, you need to have a pixel art picture going into it, it set up for a 480X480 input img, and outputs a 64X64 sprite sheet based on your wan 2.2 prompt.

    RosettaseesFeb 27, 2026

    @fellowricky Great, that clears things up, thanks for answering. Also @GlowingGuardianGirl thanks too.

    Workflows
    Wan Video 2.2 I2V-A14B

    Details

    Downloads
    82
    Platform
    CivitAI
    Platform Status
    Available
    Created
    2/27/2026
    Updated
    5/14/2026
    Deleted
    -

    Files

    spriteSheetGenerator_v10FistFrame.zip