This workflow automates the conversion of a single sprite image into game-ready assets. It uses Wan 2.2 to generate a smooth, looping animation from a reference image, then extracts a specific number of frames to ensure a clean animation cycle. These frames are processed through a Nearest-Exact downscaler to reach a sharp 64x64 pixel resolution, preserving the chunky pixel art aesthetic without the usual AI blur. Finally, it automatically stitches the frames into a perfectly aligned horizontal sprite sheet ready for immediate use in any 2D game engine. Use a 480 X 480 input image.
Description
FAQ
Comments (4)
So to be clear, this uses an AI video of a pixel character and then converts that motion into the sprite sheet?
as it's I2V, it seems to need a base image, then it downscales it to 64² and generates a sprite sheet for the animation you determined. Innit @fellowricky ?
yes, you need to have a pixel art picture going into it, it set up for a 480X480 input img, and outputs a 64X64 sprite sheet based on your wan 2.2 prompt.
@fellowricky Great, that clears things up, thanks for answering. Also @GlowingGuardianGirl thanks too.




