CivArchive
    Preview 114208117

    SVI Extend

    https://github.com/vita-epfl/Stable-Video-Infinity/tree/svi_wan22

    Create videos and extend them seemlessly using SVI.

    Following SVI LoRAs are mandatory:

    HIGH: https://huggingface.co/Kijai/WanVideo_comfy/blob/main/LoRAs/Stable-Video-Infinity/v2.0/SVI_v2_PRO_Wan2.2-I2V-A14B_HIGH_lora_rank_128_fp16.safetensors

    LOW: https://huggingface.co/Kijai/WanVideo_comfy/blob/main/LoRAs/Stable-Video-Infinity/v2.0/SVI_v2_PRO_Wan2.2-I2V-A14B_LOW_lora_rank_128_fp16.safetensors

    • switch between default behaviour, anchor_samples and end_frames within the same subgraphs

    • connect an image to a part and enable the respective toggles to use end_frames or anchor_samples

    NEW! v3

    Extend existing videos using https://github.com/wallen0322/ComfyUI-Wan22FMLF

    • enable "video extension" toggle inside the settings

    • uses source video resolution by default

      • rescale video using the megapixel slider by enabling "video rescale" toggle

    • use included version of the nodes from inside .zip or download the latest version straight from the git if issues arise

    More info inside the workflow.

    AIO i2v+t2v

    All in One workflow for for basic WAN 2.2 video generation.

    Following features included:

    • Switch seemlessly between 2 and 3 sampler solutions

    • Toggle between i2v or t2v

    • Postprod

      • Facedetailer

        • uses t2v Model + LoRA for inpainting - resources needed included in workflow

      • Toggle between GIMM VFI and RIFE VFI Interpolation

      • Upscale

        • Tensorrt Upscale with Model

        • Basic Video Upscale with Model

        • RTX Video Super Resolution Upscale (insanely fast for decent quality)

      • Frame Clipper

      • Seamless Loops using custom RIFE nodes https://github.com/Artificial-Sweetener/comfyui-WhiteRabbit

    Upscale + Interpolate

    I recommend using this workflow instead of upscaling with the generating workflows, since you never really know what kind of results you get, ending up upscaling a bad video and wasting time. I included toggles so you can't use multiple interpolation or upscale nodes at once by mistake.

    This includes:

    mmaudio

    • added Audio combine node

      • combine audio from an existing video with the generated audio on top

      • generate nsfw audio with the nsfw model and then combine that video with another generated audio track from the base model for background noises

    • removed interpolation for easier and faster audio generation - you have the following options:

      • upload raw unupscaled video to MMAudio Video node and upscaled video to Combine video node

      • upload upscaled video to both nodes but lower custom_width and custom_height of the MMAudio video node to about half for faster generation and to prevent VRAM issues

      • upload raw video to both nodes and upscale afterwards

    Inspired by https://civarchive.com/models/2137833

    Following resources necessary (ComfyUI\models\mmaudio):

    https://huggingface.co/phazei/NSFW_MMaudio/resolve/main/mmaudio_large_44k_nsfw_gold_8.5k_final_fp16.safetensors?download=true

    https://huggingface.co/Kijai/MMAudio_safetensors/resolve/5984623e6b436818c6ff287ef6eec93e3e05aa3f/mmaudio_vae_44k_fp16.safetensors

    https://huggingface.co/Kijai/MMAudio_safetensors/resolve/main/mmaudio_synchformer_fp16.safetensors

    https://huggingface.co/Kijai/MMAudio_safetensors/resolve/5984623e6b436818c6ff287ef6eec93e3e05aa3f/mmaudio_vae_44k_fp16.safetensors

    FAQ

    Comments (12)

    ItsThatTimeAgainDec 18, 2025· 5 reactions
    CivitAI

    What in the reroute

    boobkake22Dec 18, 2025· 4 reactions
    CivitAI

    Thanks for sharing. Your prompt management system is interesting. I like your control panel style layout. I think you've been smart about visual priority in general. A few minor suggestions/questions:

    - I'd consider moving the output section up closer to the gen stuff and moving the plumbing below. It doesn't seem like your plumbing is intended for interaction most of the time, where as people regularly check output stuff. This will reduce a bit of scrolling.

    - The megapixels as a scaling option is a curious choice. Do you find that to be a unit you can make sense of easily in terms of target size?

    - It seems like your color coding means something, but I'm having trouble discerning what. Is there a logic there?
    - I'd suggest GIMM-VFI over RIFE-VFI. I've found it to be faster without a discernable loss in quality. (Also test against FILM-VFI, if you haven't.)

    - In your note next to the toggles, it's worth calling out that blockswap is a decent performance hit if you don't need it - but obvi important if you're working with low memory. For anyone with a memory thick GPU, it will make performance worse.

    My workflow if you're curious.

    rollerinotDec 18, 2025· 1 reaction

    Regarding RIFE, you should check this massive speedup hack that makes GIMM not worth it. https://github.com/Fannovel16/ComfyUI-Frame-Interpolation/pull/102

    boobkake22Dec 18, 2025· 1 reaction

    @rollerinot I'll give it a test, thanks.

    boobkake22Dec 18, 2025· 1 reaction

    @rollerinot Hold please. Found an issue in my test.

    LastAssignment
    Author
    Dec 18, 2025· 2 reactions

    @boobkake22 1. I only use the comfyui sidebar for checking output stuff, that's why I moved everything down.

    2. Megapixel scaling is just a very lazy way of not having to change resolution based on input aspect ratio. 0.84 is the limit for my setup (16GB VRAM, 96GB RAM)

    3. The color coding is mostly just used for the bypasser nodes for filtering, some of it is just random or taken from the base workflow I've used, gotta rethink it :).

    4. I do use GIMM-VFI a lot but the issue is that it just takes much longer, not only do you have to interpolate before upscaling but this also results in the upscaling step itself taking a lot longer. I've been using the RIFE speedup and it results in the step taking a fraction of what GIMM-VFI needs.

    5. True, not really a choice on lower end hardware though :(

    FferrettJan 30, 2026

    @LastAssignment Why not use RIFE TensorRT? Already upscalling assuming the use of TensorRT.

    LastAssignment
    Author
    Jan 30, 2026

    @Fferrett Because it's a PITA to setup since you don't get any premade models, gotta set that shit up manually and you don't get any quality improvements either. Not to mention the fixed RIFE being basically instant already.

    I do use and recommend GIMM VFI when doing postprod in a seperate workflow, which is much better quality but also takes much longer, which is why I didn't include it in my base workflow.

    Ponder_StibbonsDec 23, 2025· 1 reaction
    CivitAI

    I've incorporated MMaudio into all of my wfs ever since I noticed the nsfw model SeoulSeeker used. I tried a billion ways to extract and concatenate the original metadata (or replace the new) when batching all my old gens for sound. No luck. I can only assume you didn't include it here because of a local constraint. It certainly avoids the md issue. I do like your noodles. I rely on the 'hide disgusting mess' button myself. It works, but can be nauseating when necessity requires viewing connections.

    LastAssignment
    Author
    Dec 23, 2025· 2 reactions

    The issue with mmaudio is that you need a shitton of reruns to get good results, very often I need to run it 10-20 times before I get anything decent even at optimal settings. It also depends a lot on the character design, smaller mouths make it harder for it to sync up properly, sometimes it modulates the sound weirdly when not prompted properly etc etc, just lots of small things that may need adjustment. Sometimes no prompt at all is the best and other times I need to prompt lots of small things.

    That's why I try to keep it in a seperate workflow. You could probably hold the data and cache it for multiple reruns in that workflow but ComfyUI with custom nodes already has so many issues with memory leaks, that I'd rather be safe and keep it seperate and use lots of cache clearing nodes to just run batches of >100 gens at once.

    Edit: I started using the noodles to have it easy to keep track of the connections, had lots of issues as a beginner to keep track of anything. It was especially bad once I started to add more and more shit into my workflows :)

    Ponder_StibbonsDec 23, 2025· 2 reactions

    @LastAssignment True, results tended to be inconsistent, latest models have just been working great for me, so much better than in the past. Adding a vocoder helps, I've found. I definitely agree that in the vast majority of cases no prompt is necessary. I think it's the metadata issue mostly for me, I'd rather have to fix it later than to have to keep the original as a duplicate. I'm running out of exazottabytes. But you make another good point regarding memory management. Lately I've been encountering issues with garbage that definitely should not be happening. Leaky is an understatement. It's easy to be cavalier with the custom nodes and assume that they're doing what they're supposed to do, and when they're supposed to. Not mmaudio specific, but yeah, it contributes to eventual instability. I'm probably spoiled by having good hardware, so it takes some time for the trash to accumulate enough to cause a serious problem. Must be a nightmare for people running these models by the skin of their teeth. Whatever that means.

    LastAssignment
    Author
    Dec 24, 2025· 2 reactions

    @Ponder_Stibbons I'm basically maxing out my hardware atm with 16GB VRAM and 96GB RAM, and I'm really damn close to the limit, lol. So many times my PC just crashes outright when running more than ~10 mmaudio runs because of eventual VRAM overflow when I forget to enable the vram cleanup nodes... doesn't help that some nodes are leakier than others, especially as an armchair dev who just does this shit for fun and maybe vibecodes stuff here and there so fixing this shit myself is not really something I'm able to.

    Workflows
    Other

    Details

    Downloads
    202
    Platform
    CivitAI
    Platform Status
    Available
    Created
    12/17/2025
    Updated
    8/3/2026
    Deleted
    -