Classic look
fps gameplay
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FAQ
Comments (19)
This is really awesome
🙌Thank you🔥
Damn this looks cool!
🙌🙏Thank you
You can already see it, games in the future will be generated in real time according to your prompt with on the fly editing by voice commands so you don't have to break immersion from the VR headset.
Amazing vision.
🔥
You mean you have to use your hands? That's like a baby's toy!
LOL, keep going @Ciro_Negrogni maybe you can scare a bunch of dead-end game devs into dropping a thumbs down. If you're scared we call that a skill issue. Level up!
literally will never happen. models are only getting more hungrier vram wise and hardware more expensive. it would be at least 15 years before everyone has the hardware to even remotely run any video live. but we'll all already be dead by then, by nuclear war thanks to ai.
@crombobular 640K of memory is enough
@crombobular I'm just joking btw, thought it was funny to see the thumbs down icon for the first time on this site on such a highdea. Come check out the LatentDream discord, tell me we're not right up your alley with that server title; https://discord.gg/NagRVPeu
Are you trying to be the embodiment of cringe?
But can the AI make it more epic?
If only this could do individual sprites of enemies, and different frames for weapons. It would be an amazing tool for doom mods or indie games.
🔥🙌I'm making them, I think I'll release them together with the indie game I'm designing together with other developers
@Ciro_Negrogni so glad to hear this. It's really surprising someone hasn't done this yet.there are some for 1.5 but obviously they are nowhere as good in pixel art as flux.
@Taco360 for now I'm evolving the project https://civitai.com/models/664827/cyber-pixels and I'll make an update soon, then I'll also publish some models for the assets
@Ciro_Negrogni btw have you considered using sprite sheets from doom and other games like Duke nukem as training data? Seems like it would help.
As a game developer who has worked in indie for several years - I don't think this is a real issue.
It is trivially easy to bring this type of thing into animation software [asprite, krita] and do minor cleanups.
IF it weren't pixel art, separating the objects from the background would be more of a legit concern.