This is an advanced workflow designed for those familiar with ComfyUI who want pro grade results. It is node heavy and has numerous options. I encourage you to take the time to learn it. If you feel overwhelmed, you can start with my simple model HERE
All of my node packs are available here for free if you cannot get them from the ComfyUi manager: https://github.com/lonecatone23
LC note will automatically translate any to the following:
English
中文
繁體中文
Русский
日本語
한국어
Français
Español
عربي
Türkçe
Português (BR)
فارسی
עברית
Italiano
Instagram: https://www.instagram.com/synth.studio.models/
Buy me a☕ https://ko-fi.com/lonecatone
This represents hundreds of hours of work that I give away for free. If you enjoy it, Please make sure to 👍like and post to my workflows. That is how you support me!!! Also, feel free to ⚡tip 😉
Note: If you have ANY issues with nodes not downloading, read the notes or reach out. There's nothing that special about any of them that aren't core modules. Most issues can be resolved by updating everything
⛔⚠️🛑✋ Read the notes completly before using. Most common install and node problems are listed in the directions
A complete user and troubleshooting guide inclusing a list of common error messages can be found here https://civarchive.com/articles/24678/how-to-use-my-workflows-a-comprehensive-breakdown
V30:
Installed Speed boost 🚀 Read about it here https://civarchive.com/articles/36132/speed-boost
Moved the detailer daemon to the lower sigmas
I wasn't happy with some thing below speed wise, so I tweaked them, especially DepthFX. Now it's about 20x faster
new sliders for the detailers
a timer that actually does something.
V29
"Many a Bothan died to bring you this workflow"
I started building my own nodes a while back. I was tired of the crap the community or ComfyUi offered.
So I looked at everyones. Weeks of proof sheets and tests, several articles, and somethign like 180 nodes built later, I can safely say that I have the best out there. Why? Because I took the best of what people had to offer and threw away what didn't work.
Are they the easiest? No. The fastest? Sometimes. Do they deliver the best quality? Without a doubt.
What I changed:
Notes in 16 different languages
Just click on a note dropdown and change it, or go into settings and change every single note to your language
Model Optimizer
All the speedups optimized for your computer witha full report and suggestions
It also will download the model for you if you want
All new sampler configure.
I took the best psrts of my old one and made it so they actually speak to each other. Smoother transition.
all of the original settings are now presets that actually do something
New Detailers
The old ones had a bug, plus they didn't work as well as they shoudl have.
My new ones are skin aware. They do an exceptional job
Allpaint
Inpaint, outpaint, rotate, change clothes, swap heads, expose ...ummm.. skin!
it does it all and all on the face of the node. No mask editor to open
All in one group.
Skin texture (beta)
builds skin pores and skin off of an image.
still beta, but tests are promising
Optical realism
depth aware node
pro mist on the Bloom filters
all the toys
V25
I've been searching for a better solution for upscaling that SeedVR2 or PID (which suuuucks). After about a dozen different tries, I cam across this:
https://github.com/ylchen333/ComfyUI-VOSR2
What I've changed:
minor cleanups and organization
Added VOSR2 Upscaler

V23
Swapped out 🎨 Post processing suite for my overhauled Krea2 one
Added Skin Upscaler
reworked the nodes so that they are categorized and in the proper order
V22
Qwen VL broke my workflows, forcing me to update them
repaired Qwen break
Added a better save w/metadata block
updated notes
V20
Introducing LC123 Nodes
These nodes are BETA. If you do not like them, simply delete it and paste the old pack back in. You will only need to change the "Org pic" name on the getnode for the color correct. Also, please provide me feedback so I can adjust
VRAM settings can be adjusted in the ComfyUi settings menu:
Smart Denoise (LCImageDenoise)
Color Match (LCColorMatch)
Bloom (LCBloom)
Vignette (LCVignette)
Image RGB (LCImageRGB)
Lift / Gamma / Gain (LCLiftGammaGain)
Auto White Balance (LCAutoWhiteBalance)
Vibrance (LCVibrance)
Chromatic Aberration (LCChromaticAberration)
Sharpen Pro (LCSharpenPro)
Image Adjust (LCImageAdjust)
Lens FX (LCLensFX)
Lens Profile (LCLensProfile)
Film Stock B&W (LCFilmStockBW)
Film Stock Color (LCFilmStockColor)
Film Grain (LCFilmGrain)
Desaturate (LCImageDesaturate)
Apply LUT (LCApplyLUT)
Image Crop (LCImageCrop)
Text Overlay (LCTextOverlay)
LC Watermark 💧(LCWatermark)
Plus plenty of other options. Check them out here: https://github.com/lonecatone23/ComfyUI_LC123_nodes
V19
Major Overhaul
Gutted and simplified the aspect ratio and image area.
Better latent control
Complete redo of the 🎨 Post Processing Suite
It was long overdue. The nodes I used did not really align with Krea2 (or Zit for that matter)
What I changed
removed the Optical Realism section. The quality dropped and I get better results from individual nodes
Added white balance
Updated the color match node to V2
Added a skin preserving vibrance node
Added lens profile
Added radial blur
Added pro film grain
Added a better B&W desaturation node
MASSIVE update of the notes.
Added new and some custom made LUTS
V14.0
Because it is not in my nature to leave things alone....
Gutted the stock face detailer nodes and replaced them with a SEGS suite for infinately better results
Note: Yes, I will be going through all my workflows and replacing them, including teh NSFW ones
Controlnet Update.
Added local bypass nodes so you don't have to zoom and scroll
Major update to notes, especially for detailers
V13.0
Overhauled the Controlnet:
Now you can select the aspect ratio of the original image without having to "guess" it with the aspect ratio node
Left room for the resize node so you can choose which side to crop the image by
Redid the dependencies so that every tie you shut it on and off, you don;t need to reset the switches so it will not give you an error 😡
Massively improved the notes throughout
Minor layout tweaks
V11.3
Detailers are now able to handle float32 models, so I rewmoved the SDXL Based checkpoint.
Please give me feedback with any issues on this, especailly RAM related.
Added a crop section so you can...well... crop images easily
Updated several areas
Added the ability to use a simple date with the metadata folder
added a "remove banned tags" node
V8.0
Removed Florence Prompt assist and replaced it with Qwen Advanced.
Reorganized the controlnet section because it bugged me. Now it's easier to use.
Added a LoRa controller for the detailer for better character facial and eye consistency as well as a localized prompt
Gutted the backend of the post production suite and added 📷optical realism, giving a significantly better way to fine tune your images.
Fixed some backend mathAdded a 📂 subfolder generator that seperates the metadata files according to the name you give the file for easier use.
V7.0
Added KSampler Configure Nodes so you can leave the setting in place for both ZIT and base without having to change them
Removed some problematic nodes
Removed Qwen Prompt enhancer. I refuse to put an API one in there.
global scheduler and samplers for consistency
Better math
Improved notes throughout.
All in 1 workflow:
Controlnet
Checkpoint option for merged models
I2I
Prompt generation
Prompt enhancement
Lora Loader
Advanced KSampler
Draft mode for making corrections without having to rerun the workflow.
Seed variance enhancer
Ultimate Upscaler for prescaling and hi res fix
Detailing Suite for face, hands, eyes, and expressions
Seed VR2 Upscaler to get 4k on low VRAM
Massive Post Production Suite
JPEG Scrubber
Smart Noise scrubber
Full tutorial available.
也有中文说明
Check out my other models:
My NSFW version with Anantomy Correctors:https://civarchive.com/models/2270894/zit-nsfw-anatomy-corrector
For ultimate Anime detail and control: https://civarchive.com/models/2220766/zimage-ultra-anime-detail-workflow-get-the-most-out-of-your-generations
For Realism and variety over the base model: https://civarchive.com/models/2231181/z-image-ultra-real-workflow
Description
V19
Major Overhaul
Gutted and simplified the aspect ratio and image area.
Better latent control
Complete redo of the 🎨 Post Processing Suite
It was long overdue. The nodes I used did not really align with Krea2 (or Zit for that matter)
What I changed
removed the Optical Realism section. The quality dropped and I get better results from individual nodes
Added white balance
Updated the color match node to V2
Added a skin preserving vibrance node
Added lens profile
Added radial blur
Added pro film grain
Added a better B&W desaturation node
MASSIVE update of the notes.
Added new and some custom made LUTS

