Guilty Gear Strive Style
Capture the bold, high-contrast look of Guilty Gear Strive's legendary "cel-shaded 3D that looks 2D" rendering with this style LoRA. That signature blend of crisp anime linework, punchy flat colors, and dramatic lighting that made Strive's art direction a benchmark for stylized fighting game visuals — now usable in your own generations.
Built for Anima, this LoRA pulls in the sharp cel-shading, saturated palettes, and graphic-novel-like color separation that define the game's distinctive aesthetic.
✦ Trigger Words
VAIGGS, cel rendering, anime coloring, flat colorCombine all four for the strongest effect. cel rendering and flat color do most of the heavy lifting for that crisp, shaded-but-flat look.
✦ Style Notes
Works great for character portraits and action poses — dynamic angles really let the cel-shading pop
Pairs well with bold rim lighting, dramatic shadows, and saturated background colors in your prompt
General Anima settings work fine — no special CFG or sampler requirements
Great for character-focused art with strong silhouettes; busier backgrounds may dilute the effect
✦ About the Style
Guilty Gear Strive redefined what 3D-rendered characters could look like by leaning hard into hand-drawn anime aesthetics — flattened shading, crisp linework, and bold color blocking that reads more like a moving illustration than traditional 3D rendering. This LoRA distills that approach for stylized, high-impact character art.
Bring the fight to your canvas. 🥊
Description
Initial version trained on 40 images
Details
Files
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.
