CivArchive
    FUBUWA MIX 3D REAL - v1.33
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    Preview 1
    Preview 2
    Preview 3
    Preview 4
    Preview 5
    Preview 6
    Preview 7
    Preview 8
    Preview 9
    Preview 10

    *Showcase images include embedded workflow and are post-processed with sharpening and noise grain.

    In other words, your results may vary depending on your workflow.



    Version features

    Rather than improvements, each version has their own strengths.

    • v1.1 - Most realistic

    • v1.2 - Semi realistic - sometimes include outline

    • v1.33 - Slightly less realistic than 1.1 in exchange for better lighting/composition/prompt adherence.


    Version notes

    v1.33

    • Focus on keeping realism while improving composition, background and lighting compared to v1.1.

    • Less creative/aesthetic than 1.2 in terms of background.

    v1.2

    • More focus towards semi realism *includes outline at certain times

    • Better lighting, composition, background, aesthetic

    • Structure feels more stable compared to v1.1


    Model focus

    • 3DCG features with more detailed skin texture. (Heavily dependent on heun sampler, not recommended if using web generator or if you don't know what you're doing)

    • Face proportions closer to real life. Less anime like.

    Strength/Quirks

    • Facial features can respond to prompts

    Weakness

    • Will do beauty mark/mole under eye

    • Skin pores can look too smooth/uniform/unnatural texture depending on sampler/scheduler.

    • Backgrounds (res_multistep + normal with high steps 50-100 - has chance to resolve scale issues but might introduce artifacts) (better in version 1.2 and above)


    (can see workflow via uploaded images)

    initial sampler

    • res_multistep + normal/simple

    • steps 30-100, cfg 3.5

    • fast, reliable but slightly boring/simplistic results

    • dpm_adaptive + exponential

    • steps doesn't matter since adaptive, cfg 4.5

    • slower but very reliable without much errors

    upscale/hiresfix

    • realesrgan_x2 (only because it's fast - don't think it makes a big difference which ever used)

    • heun + normal/ddim_uniform(second choice)

    • steps 15-20, cfg 3, denoise 0.35-0.55

    • using heun+normal as the upscale/hiresfix is what brings out the noise/texture

    facedetailer

    • heun + normal

    • steps 10, cfg 2.5, denoise 0.25-0.4

    Remarks

    • res_multistep is fast and converges at high steps, fixes the structural problems 90% of the time.

    • usual euler/2m/3m + sgm uniform/normal/karass should work though

    • i prefer heun as it produces natural noise/texture at lower step values and loses it at higher (recommended schedulers: normal/ddim_uniform/ays+)

    • for prompt adherence: higher resolution can have lower cfg, lower resolution need higher cfg

    • personal frequently used resolution before upscale: 896x1120 or 1152×1440 (more pixels = more space for details like hands)

    • post-processing nodes with sharpening, bloom, grain, tone curves for more texture in final image. (see workflow in images)

    Description

    v1.33

    • Focus on keeping realism while improving composition, background and lighting compared to v1.1.

    • Less creative/aesthetic than 1.2 in terms of background.

    FAQ

    Checkpoint
    Illustrious

    Details

    Downloads
    2,925
    Platform
    SeaArt
    Platform Status
    Available
    Created
    10/20/2025
    Updated
    12/13/2025
    Deleted
    -

    Files

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.