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    Version names includes the base model it was trained from, use appropriate version for each model. Rouwei version wont work well with noob, the opposite is also true. Old noob versions would be too weak on a fresh noob checkpoints also, eps and vpred should also be used with their dedicated versions. Don't forget to check version descriptions for more specific info and list of supported style tags.

    Anima v4 info: Update for recent anima preview 3 version. List of styles is same.

    Anima v3.5 info: Same version as anima-p2_v3, but trained of full range of blocks. Should™ just work better overall. Out of dataset test still fine. List of styles the same, grid

    Anima v3 info: V3 is version trained from and for anima preview 0.2. Still won't affect data outside of dataset so much. Style list is same with v2, grid with styles.

    Anima v2 info: A bit late, since 0.2 preview is already out, but whatever. It was trained from 0.1 version of preview model. Catastrophic forgetting was addressed and improved, at least it's not so disastrous now. Mixing between styles was also a little bit improved from empirical tests. List of all styles and grid. It would not work as well with 0.2 preview.

    Anima v1 info: Anima version of lora comes with limited dataset. List of styles that comes with it. More like a test version. Model is in early stage and too incoherent at something above 1mp. If you decide to upscale, you would need to use tiled methods, unless you're okay with artifacts. Style tags should be invoked with @ before them. Mixing somewhat works, but not how it was with default xl weighting, rather like compel mode.

    MIO - mix in one versions with mix of ai styles and some real artists in dataset.

    BIO - best in one versions, containing only artificial images in dataset. 90% filled with naiv3 or styles from local models with very distinctive look only.

    Description

    Anima version of lora comes with limited dataset. List of styles that comes with it. More like a test version. Model is in early stage and too incoherent at something above 1mp. If you decide to upscale, you would need to use tiled methods, unless you're okay with artifacts. Style tags should be invoked with @ before them. Mixing somewhat works, but not how it was with default xl weighting, rather like compel mode.

    FAQ

    Comments (9)

    KushalkaFeb 7, 2026
    CivitAI

    why not add artists to the trigger words?

    bakariso
    Author
    Feb 7, 2026

    You mean for anima? It's pretty useless to train artists for that model, other than some artificial ai styles imo, since it knows most of them out of the box

    cybercosplay1Feb 7, 2026
    CivitAI

    Hello, what script/tool did you use to train the LoRA for this model?

    bakariso
    Author
    Feb 7, 2026· 3 reactions

    It was this one https://huggingface.co/circlestone-labs/Anima/discussions/23 but I'm pretty sure that it's better to use this now https://github.com/tdrussell/diffusion-pipe

    cybercosplay1Feb 8, 2026

    @bakariso Thank you!!

    koishi99321503Feb 11, 2026
    CivitAI

    Hello, where can I find the Euler SMEA DY CFG++ samlper?Used in comfyui

    bakariso
    Author
    Feb 12, 2026

    Hello. I can't remember, probably this https://github.com/Koishi-Star/Euler-Smea-Dyn-Sampler

    koishi99321503Feb 21, 2026

    @bakariso I downloaded this and it was Euler SMEA DY not Euler SMEA DY CFG++

    bakariso
    Author
    Feb 22, 2026

    @koishi99321503 I don't have anything else installed, guess it's just part of obsolete reforge then

    LORA
    Anima

    Details

    Downloads
    2,023
    Platform
    CivitAI
    Platform Status
    Available
    Created
    2/5/2026
    Updated
    5/2/2026
    Deleted
    -
    Trigger Words:
    @style_name

    Files

    anima_artists_v1.zip

    Mirrors

    CivitAI (1 mirrors)