Marvel Rivals brings the iconic Marvel Universe to life with a unique and striking art style that captures the essence of comic books through the use of cel-shading. The cel-shading technique, combined with bold outlines, vibrant colors, and dynamic lighting, ensures that every moment feels like it’s been ripped straight from the pages of a Marvel comic, offering players a truly heroic adventure.
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What changed in 2.0?
No longer generates images with background artifacts. (Previously, I had too few images and was forced to use low-resolution ones with transparent backgrounds.). The game has already been released, I now have more image data to train, which allows this LoRA to perform better and run at higher weights from 0.8 to 1.
@Cougar_Trainer Thanks.
From the looks of the metadata, only 8 tags were used. I wonder if it would be better with more tags (even auto-tag). In particular, I've had mediocre luck with "mask" actually working, which is kinda bad for this genre.
I usually train style LoRA with fewer tags (compared to character LoRA), sometimes even just a single trigger word. They say this approach helps the LoRA focus on learning the concept of the data rather than the details of a character. Do you have any suggestions to make it better?
@Cougar_Trainer I've never heard that before. I don't do many styles, but I've always found that even complex character traits are learned very well when every aspect possible is tagged (even if the tag isn't perfect), while even relatively simple details I can't find a tag for learn slowly.
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Available On (4 platforms)
Same model published on other platforms. May have additional downloads or version variants.







