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After many high-quality loras such as "cute 3D cartoon2, I have prepared one that takes a leap into the past. Indeed, it seeks to imitate the style of 3D video games from the 90s. No copyrighted images have been used, so the style is similar but not exactly the same. The goal is not to create high-quality images but to give you a dive into the past.
A style characteristic of 3D video games from the 1990s. During this era, graphics were transitioning from 2D sprites to 3D models, often resulting in characters and environments with distinctively angular and somewhat blocky shapes due to the lower polygon count. Textures were usually low resolution, which could make them appear blurry or pixelated when viewed up close. Lighting effects were relatively simple and lacked the subtlety and range of modern rendering techniques, often leading to flat or uniformly lit surfaces.
Character models from this period had exaggerated features to compensate for the lack of detail that could be rendered. They often possessed sharp, defined edges and were composed of visible geometric shapes. Animations were typically rigid and less fluid, as the technology of the time did not allow for the complex rigging and skinning methods used today. The color palette leaned towards being vibrant but was somewhat limited due to the constraints of the hardware.
Scenes and backgrounds had a distinct look due to the simplicity of the 3D models and the straightforward rendering techniques. The aesthetic of these games now carries a nostalgic charm, evoking the early days of 3D gaming where the focus was on the gameplay and the ingenuity of design within the technical limitations of the time.