[Workflow] AingMixKrea + FaceDetailer
[1] What this workflow does
Stage 1 (Base generation) : Generates the image with AingMixKrea
Stage 2 (Face refinement) : FaceDetailer detects the face and redraws it
[2] Requirements
- Latest version of ComfyUI
- Tested and working on 8GB VRAM (RTX 4060 Ti); more VRAM is better.
- 32GB+ system RAM recommended.
[3] Required custom nodes
ComfyUI Impact Pack
ComfyUI Impact Subpack
rgthree-comfy
ControlAltAI Nodes
Comfyui_LG_Tools
gguf (calcuis)
[4] Required model files and where to put them
◆ Stage 1: Base generation (Krea2)
ComfyUI\models\diffusion_models\KREA2\AingMixKrea-int8_convrot.safetensors (~13.5GB)
- https://civarchive.com/models/3012914/aingmix-krea2-kroma-pussy-loras
ComfyUI\models\text_encoders\Huihui-Qwen3-VL-4B-Instruct-abliterated.safetensors (~8.9GB)
- https://huggingface.co/ahmed22xa/Huihui-Qwen3-VL-4B-Instruct-abliterated-comfy
ComfyUI\models\vae\qwen_image_vae.safetensors (~254MB)
- https://huggingface.co/Comfy-Org/Qwen-Image_ComfyUI/tree/main/split_files/vae
◆ Stage 2: Face detailer (Z-Image Turbo)
ComfyUI\models\diffusion_models\moodyRealMix_zitV7.safetensors (~12.3GB)
- https://civarchive.com/models/621441/moody-real-mix?modelVersionId=3005060
ComfyUI\models\text_encoders\qwen_3_4b.safetensors (~8GB)
- https://huggingface.co/Comfy-Org/z_image_turbo/tree/main/split_files/text_encoders
ComfyUI\models\vae\ae-zit.safetensors (~335MB)
- https://huggingface.co/Comfy-Org/z_image_turbo/tree/main/split_files/vae
ComfyUI\models\loras\ai-friend.safetensors
- https://civarchive.com/models/2996379/a-ing-korean-cute-girl
◆ Face detection (Impact Pack)
ComfyUI\models\ultralytics\bbox\face_yolov8m.pt
- https://huggingface.co/Bingsu/adetailer/tree/main
ComfyUI\models\sams\sam_vit_b_01ec64.pth
- https://huggingface.co/datasets/Gourieff/ReActor/blob/main/models/sams/sam_vit_b_01ec64.pth
[5] How to use
1. Drag json onto the ComfyUI canvas to load it
2. install the custom nodes in [3] and restart
3. Check that each loader node has the correct model selected
4. Type prompt
5. Pick the aspect ratio / megapixels in the "resolution" node
6. Have fun

