Model Description:
This is a LoRA model for Kara (Model AX400), the main protagonist from the narrative video game Detroit: Become Human. It was trained on the Krea2 base model to accurately capture her realistic human-android appearance.
What does this model do?
It generates high-quality images of Kara, maintaining her key characteristics: braided light brown/blonde hair, the glowing blue LED ring on her right temple, and her gray android uniform with the blue triangle emblem. It is perfect for generating sci-fi, cyberpunk, or emotional cinematic scenes.
Recommended Usage:
Base Model: Krea2
Weight / Strength: 1.0 - 1.5 (Recommended: 1.2)
Trigger Words:
karaPrompt Example:
Kara from Detroit: Become Human, a young female android with short light brown/blonde hair styled back, and large grey-blue eyes. She has a glowing blue LED ring on her right temple.Refined and three-dimensional facial bone structure, a small and delicate nose bridge, sharp and clean jawline, firm cheeks without excess fullness, fair skin with an extremely delicate android texture, featuring realistic subtle redness and texture. Eyes are grey-blue, with a clear gaze tinged with slight melancholy. A glowing blue circular LED indicator on the right temple. NO glasses. Short light brown hair neatly combed, with fine luster in the strands, and diagonally parted bangs in front.Petite and slender body type with a boyish or adolescent figure, (completely flat chest: 1.5), small breasts, adult body proportions, definitely not a child. (Slender and willowy girlish figure: 1.5), naturally proportionate head size (normal head-to-body ratio), slim and willowy figure, absolutely no bobblehead proportions, presenting a beautiful head-to-body ratio.Wearing a dark grey/black android uniform, with a white lapel collar design, white "KARA" and "AX400" lettering printed on the left chest, a glowing blue triangular emblem embedded on the right chest, blue glowing line decorations on the garment, fabric presenting a texture similar to synthetic leather and high-tech fiber.Body facing the camera frontally, torso facing directly forward. Head upright, gaze looking straight at the camera. Facial expression is (calm, focused, with a trace of compassion and bewilderment in the gaze: 1.6), lips slightly closed, overall demeanor extremely quiet and filled with a non-human sense of purity.Scene is a dim indoor background, with a window letting in bright light behind, the character positioned in the exact center of the frame, within an extremely shallow depth of field.Medium shot, waist-up framing, camera positioned at eye level with a full frontal view, (using a medium-telephoto lens, 85mm portrait lens, maintaining natural head-to-body proportions: 1.5), light source is faint natural light entering from the window behind and soft fill light from the front, forming extremely delicate highlights and shadow transitions on the face, hair strands, and the glowing LED, with extremely realistic android skin texture and natural hair flow clearly visible.3D Game CG rendering style (Detroit: Become Human game graphics), (high-precision next-gen game CG quality: 1.8), top-tier PBR material rendering, extremely realistic android skin texture and eye highlights, low saturation, medium contrast, overall color tone leaning cool grey and dark, with a cinematic sci-fi mystery atmosphere, **(with extremely subtle film grain and soft focus, preventing over-sharpening (subtle film grain, slight soft focus, NOT ultra-sharp 8k): 1.5)**, 4k resolution, masterpiece, best quality.
What is this model good at?
Accurately recreating Kara's highly realistic facial features and android details (like the LED and uniform text).
Capturing her gentle, melancholic, and determined expressions.
Generating realistic, movie-like sci-fi portraits.
Limitations:
Because it's a realistic model, it might sometimes cross over into uncanny valley territory.
May require negative prompts to avoid generating anime styles, unless specified otherwise.


















