Camera Vibration Frequency Slider [Preview] [MiniMax H3]: High-Speed Jitter & Heavy Rumble Control
Control the frequency and oscillation speed of camera shake: positive for rapid high-frequency buzz tremors, electric micro-jitters, and razor-sharp impact vibrations; negative for deep, slow-rolling seismic rumbles, heavy tectonic sways, and massive earthquake-style ground rolls.
Positive Weight (+): Rapid High-Frequency Tremor & High-Density Jitter
- Accelerates camera vibration cycles into a rapid, intense, high-density screen shudder upon physical contact or energetic impact.
- Perfect for high-speed martial arts strikes, supersonic punches, automatic rifle recoil, high-voltage electric shocks, and intense kinetic vibrations where every millisecond counts.
Negative Weight (-): Deep Low-Frequency Seismic Sway & Heavy Slow Rumble
- Dampens and slows down vibration cycles into long, heavy, rolling oscillations and tectonic ground tremors without fine jitter.
- Ideal for colossal titan footfalls, massive building collapses, meteor impacts, deep explosions, and heavy seismic shockwaves rolling across the landscape.
Recommended Weight: 0.3 (Range: -3~ +3)
Dual-Slider Synergy (The Ultimate Screen Shake Stack):
Combine with "Camera Shake Amplitude Slider" for complete Hollywood-grade physics control:
• Amplitude +3.0 & Frequency +3.0 = Explosive High-Frequency Blitz (visceral martial arts impacts & heavy gunfire).
• Amplitude +3.0 & Frequency -2.0 = Colossal Low-Frequency Cataclysm (giant monster stomps, tectonic quakes, earth-shattering explosions).
• Amplitude +1.0 & Frequency +3.0 = High-Tension Kinetic Buzz (hypercar engine revs, electromagnetic hum, cyberpunk machinery vibration).
- Time-Anchored Prompting (Isolate Shake to an Exact Split-Second):
MiniMax H3 supports precise temporal control. To isolate frequency-tuned shake strictly to a single moment without shaking the entire scene, bind it to an explicit timestamp:
• Prompt Example: "The camera holds steady. At 00:03.200, as the supersonic strike connects, an intense rapid high-frequency camera vibration erupts for a brief split-second, immediately stabilizing into smooth cinematic framing."
---
镜头震动频率(震频)滑块 [预览版] [MiniMax H3]: 极速高频颤击与沉重低频余震调控
精确控制镜头受击抖动时的“振动频率与快慢密度”:正向提供狂暴极速的蜂鸣式高频微颤、超音速闪电打击震感;负向转化为深沉缓慢的地动山摇、大地重击大波幅余震,彻底告别单调机械的镜头晃动。
正向权重 (+) · 极速高频颤击 / 蜂鸣式紧绷微震
- 将镜头的震屏周期极速压缩为短促、密集、极高密度的闪电式高频震颤。
- 专为极致速度感的格斗打击设计:适合超音速出拳、贴脸连击受击、重型机枪全自动射击后坐力、高压电弧冲击波以及神经紧绷的高能机械微颤。
负向权重 (-) · 沉重低频地动 / 大波幅缓慢余震
- 彻底消除细碎毛刺的高频微抖,将冲击波转化为沉闷、缓慢、绵长大波幅的低频大地起伏与巨型余波。
- 适合巨型泰坦/怪兽踩踏践踏、摩天大楼坍塌、陨石天降砸地、深层地裂冲击波以及重型战车开火后的沉重缓速后坐力。
推荐权重: 0.3 (范围: -3 ~ +3)
双 LoRA 组合必杀技(震幅 + 震频 全维物理控制):
与【镜头震屏幅度滑块 (Amplitude Slider)】配合使用,解锁工业级视效调音台:
• 震幅 +3.0 + 震频 +0.3 = 毁灭性超高频暴击(近身近战肉搏、拳拳到肉、刀剑相撞火星四溅);
• 震幅 +3.0 + 震频 -0.3 = 巨兽地震级山崩地裂(幅大而慢,泰坦怪兽、航母碰撞、彗星撞击);
• 震幅 +1.0 + 震频 +3.0 = 高转速赛博紧绷蜂鸣(超跑极速推背、电磁炮充能、机械臂高频震颤)。
- 时间段精准控制写法(只在命中瞬间爆发震频):
利用 MiniMax H3 的时间轴语法,将高频或低频震颤严格收敛在碰撞那半秒内:
• 提示词范例:"The camera holds steady. At 00:03.200, as the supersonic strike connects, an intense rapid high-frequency camera vibration erupts for a brief split-second, immediately stabilizing into smooth cinematic framing."
• 呈现效果:前后镜头如云台般平稳,唯独在打击瞬间爆发极速高频的骨传导式微震!
Description
v1