Introduction
A very tidy and easy way to create contextually continuous scenes for your story.
It finishes in a 2x3(default) sort of page-collage with all your generated images.
For more information about the genesis of this workflow, go here.
Credit to Mittoshura check him out and his work namely Comic Creator that inspired me to make this one
How to use it
The workflow is created in a way that's easy to add and remove frames(grouped nodes responsible for each independent image).
I've left some notes around the workflow to explain some things contextually.
Know issues
The subgraph combination of Detailer - Person & Faces detailer which by itself is a subgraph of the Detailers Process, assumes every face is a female face and details it according to that assumption and it also removes any previous emotion or expression of the faces to a more generic one. You can add wildcards on the subgraph component to force it but I gave up and started working on another easier to use solution. It's bypassed for now but try it out. It just isn't the best for multi-character scenarios.
Random number of participants on scene despite prompts.
Future features
Further individual control over:
Backgrounds
Characters
Accessories
Details
Positions
Angles
etc..
Requisites
https://github.com/kijai/ComfyUI-KJNodes
https://github.com/yolain/ComfyUI-Easy-Use
https://github.com/rgthree/rgthree-comfy
https://github.com/ltdrdata/ComfyUI-Impact-Pack
https://github.com/ltdrdata/ComfyUI-Impact-Subpack
https://github.com/ltdrdata/was-node-suite-comfyui
Description
v1.0
Everything you need is on the workflow.
IMPORTANT
I seriously advise AGAINST using Nodes 2.0 from ComfyUI.
I repeat do NOT use Nodes 2.0, mostly because they are bigger and screw up the organization of the workflow,. I know and agree that they look prettier, but lose some UI/UX features IMO. Also on Polyhedron Lora Stacker, that node loses the control of CLIP/Strength individually when using Nodes 2.0. But the creator is working on improvements and he might get to that one soon.


