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    MICW - Fast Character Sheet Generator Using Reference Images (100% MiniMax H3 Ref2VA) - Character Sheet Max
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    Using this workflow and enjoying my work? Leave a 👍!

    Seeing the number of downloads increase is fantastic, but your likes really prove to me that this project is useful to you. That's my main motivation to keep releasing updates and fixing bugs. A huge thank you to everyone who takes the time to do so!

    The next version is in the works; I think you're going to love it.


    Character Sheet Max Rev3 is out !

    v2.0r3

    Changes

    • Fixed 'identity' issue in version 2.0r2

    • Added Compact Sheet mode (5 image slots ): fewer cells, but better image quality (Toggle ON/OFF on "Global Parameters" Section)

    • Latent scaling model: switched from FP16 to BF16 format (faster, with minimal loss)

    • Turbo LoRA model: switched from the base Turbo version to a resized version (faster)

    • All 12 character sheet slots are now available (instead of 11 + 1 reference image)

    • Enable/disable Turbo LoRA via the global panel

    • Enable/disable Reference LoRA via the global panel

    • New custom nodes replacing two other packs

    • Reduced the "spaghetti" effect in sub-graphics

    • Improved prompt syntax

    • Fixed resizing below maximum limits

    • Fixed an identity issue in version 2.0r2

    • Change Save Folder Structures :

    Final Sheet Folder :

    Sheets/Characters/"SubjectName"/"SubjectName"_0000x.png

    Individual Images Folder :

    Sheets/Characters/"SubjectName"/IndividualImagesFolder/Frame_0000x.png

    Average generation time on 5060 Ti 16 GB (varies by reference image)

    • 1 reference picture + Full mode + Latent Upscale + RTX Upscale + saving all pictures (13 pictures): ~350 sec

    • 1 reference picture + Compact Mode + Latent Upscale + RTX Upscale + saving all pictures (6 pictures): ~200 sec


    Hi everyone,

    Always with a Modular, Intuitive and Clean approach. Here is finally the New Version of the MICW - Fast Character Sheet Generator Using Reference Images (v2 or Max) !

    In this update, I’ve taken your feedback into account and implemented several major improvements:

    • Support for up to 9 Reference Images: While the base workflow only supported one, the prompt engine is now dynamic. You can now use the Character Sheet Prompt Maker to modify "Subject Definitions" and "Retention analysis" to leverage additional reference images.

    • Dynamic Prompting & Camera Control: Style, retention, camera angles, and subject definitions are now completely dynamic. While this brings immense flexibility, it can occasionally make the camera unpredictable depending on the subject or style. I spent countless hours fine-tuning the prompts to stabilize generation (hence the delay), but rare issues can still occur—such as an off-angle shot, two characters in the same frame, or a skipped view.

    • Model Optimization: Styles have been tailored specifically for MiniMax Singularity (results with other models may vary).

    • Fixing Timeline Shifts (Sheet Composer): Unlike the Compact version, dynamic prompts can introduce slight timing shifts in video frames. To fix this seamlessly without re-rendering, I added two new nodes:

      1. Frames Preview with Index: Helps you identify the exact frame index for every generated image.

      2. Sheet Composer: Allows you to manually assign those frame indexes to each grid cell on the final sheet.

    Quick Tip: Because this step happens after the VAE Decoder, changing these frame numbers does NOT trigger a full re-generation. Since images are cached, updating the indexes and pressing Ctrl + Enter (or clicking Run) will regenerate your final sheet in just 5 seconds!

    • Legacy Mode: A Legacy Mode toggle on the Character Sheet Prompt Maker lets you revert to the v1 8-slot layout with default camera angles, while still benefiting from the v2 prompt improvements (except camera angles). If timing shifts occur in Legacy Mode, simply toggle Adjust Legacy mode images on the Sheet Composer to adjust manually.

    • Expanded Grid & Options: v2 now supports 11 customizable slots (Slot 1 is locked to Full Body - Front, while the remaining 10 can be freely selected from 33 available angles).

    Available Camera Angles:

    • "Full Body - Back"

    • "Full Body - Both Sides"

    • "Full Body - Left Profile"

    • "Full Body - Right Profile"

    • "Upper Body - 3/4 Front Left"

    • "Upper Body - 3/4 Front Right"

    • "Upper Body - 3/4 Back Left"

    • "Upper Body - 3/4 Back Right"

    • "Lower Body - 3/4 Front Left"

    • "Lower Body - 3/4 Front Right"

    • "Lower Body - 3/4 Back Left (may not work sometimes)"

    • "Lower Body - 3/4 Back Right (may not work sometimes)"

    • "Torso - Front (Shoulder to Belt)"

    • "Torso - Back (Shoulder to Belt)"

    • "Arms - Left Shoulder (Close-Up)"

    • "Arms - Right Shoulder (Close-Up)"

    • "Arms - Left Upper Arm"

    • "Arms - Right Upper Arm"

    • "Arms - Left Hand (Close-Up)"

    • "Arms - Right Hand (Close-Up)"

    • "Legs - Left Thigh (may not work sometimes)"

    • "Legs - Right Thigh (may not work sometimes)"

    • "Legs - Left Shin Profile"

    • "Legs - Right Shin Profile"

    • "Legs - Left Knee (Close-Up)"

    • "Legs - Right Knee (Close-Up)"

    • "Legs - Left Leg (Full)"

    • "Legs - Right Leg (Full)"

    • "Legs - Left Foot (Close-Up)"

    • "Legs - Right Foot (Close-Up)"

    • "Facial Expression - Neutral"

    • "Facial Expression - Angry"

    • "Facial Expression - Smiling"

    I hope you enjoy this update and find it useful for your projects. Have fun creating!

    Extra Custom Nodes

    - H3 Latent Upscaler

    - RTX Video Super Resolution Pro

    - RTX Denoise/Deblur

    - ComfyUI-SpaceGremlin-Toolkit v2.0r3 ***NEW***

    Environment & Props Sheet Generator: Currently in development! It will cover full landscape scenes (Exterior + Interior) alongside item/prop turnarounds. Stay tuned!

    v1.0 (Compact) / v2.0 (Max) Note :

    Key Features:

    • Lightning Fast & Standalone: Powered exclusively by MiniMax H3—no extra checkpoints, ControlNets, or external models required.

    • Flexible Export: Automatically composites the final grid sheet OR/AND directly exports individual raw frames so you can compose your own custom layout.

    • 8 Precise Angles & Shots: Full-body (Front, Back, Side profiles), 3/4 Views (Front & Rear), and 3 Headshot Close-ups with distinct facial expressions. (v1.0)

    • Style Versatility: Fully customizable—seamlessly handles Photorealism, 3D Renders, Manhwa/Anime, Stylized Concept Art, and more.

    • 1-Pass or 2-Pass Latent Upscale: Run it blisteringly fast in a single pass, or toggle the optional Latent Upscale pass for extra texture refinement.

    • Modular & Clean: Zero canvas clutter. Built-in padding logic for distortion-free alignment.

    Feel free to check it out and let me know your thoughts!

    Description

    v2.0

    FAQ

    Comments (7)

    pikapikarr529Sep 24, 2026· 3 reactions
    CivitAI

    in workflow hardcoded upscaler filename: minimax_h3_latent_upscaler_3d_fp16.safetensors
    but in huggingface repo filename is: minimax_h3_latent_upscaler_3d_conv_v1_fp16.safetensors

    SpaceGremlin
    Author
    Sep 24, 2026

    Yes, it's the same thing. The repository has simply changed its name...
    Or perhaps I changed the name on my disk for clarity and I don't remember :)

    littlemyaiSep 24, 2026· 1 reaction
    CivitAI

    hank you for the update! However, I'm running into an issue. I tried changing the 'Enum' and 'prompt engineering FINAL' parameters to get the shots I want, but it doesn't seem to be working. The 'Prompt Debugger' is still displaying the original prompt. How can I fix this?"

    littlemyaiSep 24, 2026· 1 reaction

    Never mind, I found out that if I turn off Legacy Mode, it works the way I need.

    SpaceGremlin
    Author
    Sep 24, 2026

    @littlemyai  Yes, this is an issue related to the beta version of the custom "enum" node. You need to refresh ComfyUI.
    If the issue persist, just break all links of enum combo and reconnect. I wasted a lot of time with this bug.

    littlemyaiSep 24, 2026

    @SpaceGremlin I'm generating 11 shots, but I can't figure out how to combine them into a single character sheet. It keeps outputting 11 individual pictures instead. Can you help?

    SpaceGremlin
    Author
    Sep 24, 2026

    @littlemyai Unless you've changed something, the final sheet (combined with 11 shots) is always generated in Sheet/Characters/ folder with name of "SubjectName"_00001, "SubjectName"_00002, ... of your output directory.

    And Each Shot in Sheet/Characters/"SubjectName"/ folder with name of "SubjectName"_00001 -> "SubjectName"_00011

    Just return to the parent folder of the 11 individual pictures, you will find the complete Sheet

    Workflows
    MiniMax H3

    Details

    Downloads
    838
    Platform
    CivitAI
    Platform Status
    Available
    Created
    9/23/2026
    Updated
    10/6/2026
    Deleted
    -

    Files

    micwFastCharacterSheet_characterSheetMaxV2.json

    micwFastCharacterSheet_characterSheetMax.json