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    Monster Hunter:Mizutsune Armor - v1.5
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    我强烈建议使用艺术家标签或者使用画风lora,默认生成偏向于原版游戏的3d风格

    I strongly recommend using artist tags or a style LoRA. By default, the generated results tend to lean toward the original game's 3D style.

    Trigger Word: Mizutsune Armor

    V1:Good at 0.7

    这次我收集了92张素材,来源于游戏截图,Gemini的人物提取,Blender模型截图,我试着加入泡狐龙X的头部装备,结果是可用的,这次使用自然语言于tag进行打标.

    This time, I collected 92 training images from various sources, including in-game screenshots, character extractions by Gemini, and screenshots of the models in Blender. I also tried adding the Mizutsune X head equipment, and the result turned out to be usable. This time, I used a combination of natural language and tags for captioning.

    泡狐龙S头部装备:hood,animal hood

    泡狐龙X头部装备:hair ornament,masks on head,fox masks,

    加入了三个武器

    片手剑 狐扇【飞花实可叹】:hand fan ,folding fan,

    太刀 狐刀【月照心自明】:katana,petal-shaped engravings,

    purple glow,

    太刀[红刃] :unsheathed, glowing blade, red blade, crimson glow,

    虫棍 狐薙刀【秋风引枝露】:polearm,naginata,

    Mizutsune S Head Armor: hood,animal hood

    Mizutsune X Head Armor: hair ornament,masks on head,fox masks,

    I also included three weapons:

    the Sword & Shield “Fox Fan: Falling Petals”:hand fan ,folding fan,

    the Long Sword “Fox Blade: Moonlit Heart”:katana,petal-shaped engravings,

    purple glow,

    Long Sword [Red Blade] :unsheathed, glowing blade, red blade, crimson glow,

    the Insect Glaive “Fox Naginata: Autumn Wind”:polearm,naginata,

    V1.5:

    Good at 0.8

    这次我在原本训练集加入了20张2D并且还原装备的图片,并且使X头部装备的狐狸面具更偏向于原版了,我这次原版3D游戏风格的影响我认为较上一版是降低了,不过这个Lora目前还在训练,我计划等它训练完30轮再发布

    这次着重强化了头部装备的细节,加入的新2D素材也一定程度上遏制了V1的原版3D游戏倾向,至少这次可以只使用一个画风Lora就可以了

    This time, I added 20 additional 2D images with restored equipment details to the original training dataset. I also adjusted the X head equipment so that the fox mask is closer to the original design. I think the influence of the original 3D game style has been reduced compared to the previous version.

    However, this LoRA is still in training. I plan to release it after it completes 30 training epochs.

    This time, I focused on enhancing the details of the head equipment. The newly added 2D materials also helped suppress the original 3D game style tendency seen in V1 to some extent. At least this time, using only one style LoRA should be enough to achieve a better result.

    Description

    V1.5:

    0.8 时效果不错

    这次我在原本训练集加入了20张2D并且还原装备的图片,并且使X头部装备的狐狸面具更偏向于原版了,我这次原版3D游戏风格的影响我认为较上一版是降低了,不过这个Lora目前还在训练,我计划等它训练完30轮再发布

    这次着重强化了头部装备的细节,加入的新2D素材也一定程度上遏制了V1的原版3D游戏倾向,至少这次可以只使用一个画风Lora就可以了

    这次,我向原始训练数据集添加了20张带有恢复设备细节的2D图像。我还调整了X头的设备,使狐狸面具更接近原始设计。我觉得原版3D游戏风格的影响比上一个版本有所减弱。

    不过,这台LoRA仍在训练中。我计划在完成30个训练阶段后发布。

    这次,我专注于提升头部设备的细节。新加入的2D材质在一定程度上抑制了V1中原始的3D游戏风格倾向。至少这次,只用一种风格的LoRA应该能达到更好的效果。

    FAQ

    LORA
    Anima

    Details

    Downloads
    64
    Platform
    CivitAI
    Platform Status
    Available
    Created
    9/4/2026
    Updated
    9/5/2026
    Deleted
    -

    Files

    Mizutsune Armor Blademaster.safetensors

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