Krea 2: So you know how male body builders are often pictured as a typical 'roided out no-neck, meat-headed, bad skin with with small pp & berries? Well, I kinda went opposite of that when coming up with a new character - in that they still have a hyper-muscular tank of a body but a youthful nerdy / fey facial appearance and a monster anaconda attached to a pair of truck-nuts.
This character, which I'm calling Korbin, has an extremely muscular physique, but with an s-tier sleeper build with clothing, and a comically large dong and large low-hanging ball sac. Basically bara below the neck and yaoi up top. Certainly a unique combo, at least as far as my AI Character roster is concerned.
One thing to note - is that it looks like I forgot to clear out a previous VLM prompt generation instructions where it wouldn't capture eye wear, so the end result is that the captions ignored if the dataset image contained sunglasses or eyewear were present - meaning that this one will steer heavily towards him wearing either glasses or sunglasses. I didn't notice that until I started running test generations against the various training checkpoints. I didn't redo the training because I thought it goes along with the character motif I was originally intended, even though my preference would be that any type of apparel or clothing accessory being something you specify in a prompt and not necessarily assumed as a default character trait. If you'd rather have him sans glasses then just re-roll the seed until you land on that.
I know, I know, very sloppy toppy of me to not double check previous VLM instructions or the captions themselves before baking. Bad jrewingwannabe947, bad!


















