RedNode Studio is my custom-built creative studio for ComfyUI, designed for painters, designers, and AI artists; from first-time users to experienced workflow builders.

For more advanced text: https://github.com/RedNodeAI/ComfyUI-RedNodeStudio
Hand written note to users
Hi, Thanks for your interest, I've been AI painting from 2023 day 1. Daily I love the process, I've also hated comfy for years, it took me thousands of hours to understand it. The worst thing about the dam software is the look, feel and experience. I wanted to PAINT, not stare at wires and understand how to hook different VAE's into different slots. I want the BULLSHIT of Comfy to be hidden behind TOOLS that do jobs you want. That was the reason I built this.
There are so many things to explain about what is here, id need a youtube series explaining each part to be honest. If you have any questions feel free to comment and ill try answer them for you. I know the rest is AI generated but its usful so please read it if you can! Thanks!
Workstudio
It brings image generation, painting, visual camera controls, references, multiple model setups, detailing, upscaling, and finishing tools together in one organized interface.
I built it for two reasons: I wanted an interface that made sense for creating art, and I was tired of the endless wires and time-consuming setup. Painting an edit or composing a shot should feel visual and hands-on. Adding another model, another refinement pass, or another stage to an image shouldn’t mean untangling connections and rebuilding half the workflow. I wanted room to experiment and build up a picture without the process becoming increasingly awkward.

Generate with one model, refine with another, paint the areas you want to change, and finish the image in the same workspace. Set up your composition on the camera stage, guide the look with a moodboard, bring in identity references, and arrange detailing and upscale passes through the panels. The included workflow connects the stages, while you decide how far to take the image.
Start with a simple generation and explore more tools as you need them, or go deeper with individual model rigs, prompts, LoRA sets, and settings for each pass. An approachable starting point for newer users, with the flexibility experienced users need to experiment.
Previously released as Krea 2 Moodboard + Identity Edit, the project has grown into RedNode Studio. Those original tools remain at its heart, now part of a broader workspace built around how you create and edit an image.
🎨 More creating. Less wiring.

Paint an edit. Set up a shot. Generate with one model, refine with another, and give the finished image your own look.
RedNode Studio brings your creative tools together in one visual ComfyUI workspace: models, prompts, references, camera controls, painting, detailing, and color grading.
I built it for painters, designers, and image makers who want more control over their pictures with less time spent navigating connections. Load the included workflow, configure your models, and work from organized panels with deeper settings available as you need them.
🖌️ Paint directly into your workflow

Use the Paint workspace to mask an area, brush in color to guide an edit, and watch the result develop. Choose your model and edit strength; the result composites back into the image automatically.
Touch up a detail, rework part of a scene, or explore a different look without rebuilding your workflow.
🎬 Direct the shot with a visual camera stage

Position your subjects, move the camera, adjust the room, and place your lights.
The stage translates your layout into camera and lighting prompts for Krea 2, with supported camera and lighting LoRAs following the controls. Explore framing, lens choices, and viewpoints or render a camera path as a sequence of still images.
🔀 Different models. Different jobs. One workspace.

Build reusable model setups called rigs, each with its own encoder, VAE, sampler settings, and LoRA set.
Use one rig to generate, another to refine, and a chosen rig for painting or detail work. Arrange refinement and detailer passes as cards, with individual prompts, denoise, scale, and settings.
🎨 Guide the style. Keep your subject in focus.
The original Krea 2 Moodboard + Identity Edit tools remain at the heart of the pack.
Use reference images to guide palette, texture, atmosphere, and subject identity. Combine moodboard styling with identity editing, adjust reference influence, and organise images into dedicated Subject, People, Scene, and Moodboard galleries.
Identity editing uses the community Krea 2 Identity Edit LoRA.
🖼️ Rework, refine, and finish
Bring an existing picture into Img2Img, paint a local change, or explore another viewpoint with RE-ANGLE. SWAP provides reference-based face, head, or person transfer through the Qwen-Image-Edit setup.
Then build your finishing sequence: whole-image refinement, face detailing, upscaling, and Post FX. Adjust colour, clarity, bloom, depth of field, grain, and more. Follow live previews, compare previous runs, and organise your keepers inside ComfyUI.
🌱 Start simple. Go deeper when you’re ready
Honestly I can't even go into how many settings and little things have gone into creating these nodes, the experience of painting is what i was trying to capture in the node designs, there are many tiny little things that help AI artists enjoy the process instead of just staring at a bunch of wires.
Watch your image develop. Dedicated Live Preview nodes show generation and refinement as they happen, so you can follow the process through its stages.
Upscale with the settings already prepared. Choose from the available output resolutions using the supplied configuration, with deeper controls available when you want to customise the process.
Build an image through progressive refinement. Start from an initial image and use the ramping scale system to increase resolution across refinement passes, developing the result in stages.
Design your own detailing sequence. The Detailer lets you arrange passes around your process, choosing different model rigs, detailing methods, prompts, and settings for different jobs.
Paint, resize, and refine together. The Paint workspace combines masking, colour guidance, editing, and resolution controls. Enlarge the working image to paint at a higher resolution, then use painting and refinement passes to develop selected areas.
Keep using the rest of ComfyUI. Exposed outputs let you feed data into other nodes and extend an existing workflow. Use the included setup, adapt it, or make the Studio one part of something larger.
Multiple models in one workflow: keep model setups together and choose different models for generation, painting, and refinement, reducing the need for separate graphs.
Saved prompts: retain and reuse prompts through the built-in saved prompt system.
Consistent sizing and scale ratios: flexible latent sizing with a defined 1× starting point, keeping subsequent refinement and upscale sizes predictable.
VRAM controls: options at the bottom constrain expensive settings to help keep the workflow within your selected memory budget.
Newer users can begin with the supplied workflow and prepared settings. Experienced users can go deeper into how each stage works and connects. The aim is to make a complex creative process easier to manage while keeping the flexibility to shape it around your own methods.
📦 Get started
Install RedNode Studio through ComfyUI Manager or follow the GitHub instructions.
Restart ComfyUI and load RedNodeStudio_V1.3.
Configure your models using the downloads and requirements guide.
The core pack adds no pip dependencies. Features such as SAM3 face detailing, SeedVR2 upscaling, and Qwen-based editing require their supporting models or optional packs.
Also available for Forge Neo: the Krea 2 moodboard and identity-edit toolkit. The Studio interface and workflow are ComfyUI features. Forge Neo instructions
See the repositories for full documentation, credits, and license terms.
📦 Downloads and requirements
The pack: search RedNode Studio in ComfyUI Manager, or clone the repository into custom_nodes. No pip dependencies. ComfyUI with native Krea 2 support, Python 3.10 or newer. The image models themselves are yours to pick. Everything past the Krea 2 block is optional: without it the pass that needed it says so and passes the picture through. Each line below is the file, the folder it goes in, and where it comes from.
Krea 2
qwen3vl_4b_fp8_scaled.safetensors(or the bf16), in models/text_encoders, from Comfy-Org/Krea-2qwen_image_vae.safetensors, in models/vae, from Comfy-Org/Krea-2krea2_identity_edit_v1_2.safetensors, the identity edit LoRA by lbouaraba, in models/loras, from Civitai or Hugging Face.
It is what the Subject tab, the face detailer and the swap presets lean on. It only behaves on the official Krea 2 Turbo: on other Krea 2 checkpoints the face drifts. Keep one rig on the official Turbo and point the face passes at it: a Detailer card names its rig, so the rest of the picture can render on any model you like and the face still lands on the official Krea2 Turbo.
Camera and light sliders
the Camera tab drives them; every slot is optional
camera_height_krea2_rednode.safetensors, in models/loras, from Civitai or the v1.2.0 releasecamera_orbit_krea2_rednode.safetensors, in models/loras, same two placescamera_back_krea2_rednode.safetensors, in models/loras, same two placesZoom slider by Loraholic, in models/loras, from Civitai
Colour temperature slider by Loraholic, in models/loras, from Civitai
The three camera files are mine, free to use and share, not to sell. The two Loraholic sliders are theirs and only linked. The brightness slot takes whichever light slider you pick.
The Detailer
ComfyUI-Easy-Sam3, a pack, from Manager: the face, hair and hands masks
sam3.pt, in models/sam3, from facebook/sam3, gated: request access on the page, then downloadComfyUI-SeedVR2_VideoUpscaler, a pack, from Manager: the upscale pass
seedvr2_ema_7b_fp8_e4m3fn_mixed_block35_fp16.safetensors, in models/SEEDVR2, from AInVFX/SeedVR2_comfyUIema_vae_fp16.safetensors, in models/SEEDVR2, from numz/SeedVR2_comfyUI
The SeedVR2 loaders fetch their files on first use when the folder is empty, so those two are for placing them by hand. The 3B model is smaller and the loader's default; the 7B is what the example workflow runs.
Live preview and depth
lighttaew2_1.safetensors, the small VAE for Krea 2 live frames, in models/vae_approx, from lightx2v/Autoencoderscomfyui_controlnet_aux, a pack, from Manager: the Post FX Depth card's estimators, each fetches its own weights on first use
Without the small VAE the live frames still stream, as the colour smear rather than a decode.
Re-angle and swap
RE-ANGLE and the multi-angle workflow run on Qwen-Image-Edit-2511; SWAP and the Detailer's swap presets run on the BFS files
qwen_image_edit_2511_fp8mixed.safetensors, in models/diffusion_models, from Comfy-Org/Qwen-Image-Edit_ComfyUIqwen_2.5_vl_7b_fp8_scaled.safetensors, in models/text_encoders, from Comfy-Org/Qwen-Image_ComfyUIqwen_image_vae.safetensors, in models/vae, the same file as the Krea 2 one aboveqwen-image-edit-2511-multiple-angles-lora.safetensors, in models/loras, from fal/Qwen-Image-Edit-2511-Multiple-Angles-LoRAQwen-Image-Edit-2511-Lightning-4steps-V1.0-bf16.safetensors, in models/loras, from lightx2v/Qwen-Image-Edit-2511-Lightningbfs_head_swap_v1.1_krea2.safetensorsand the body swap file, in models/loras, from Alissonerdx/BFS-Best-Face-Swap
The same list, kept current, is the Downloads section of the README.
Description
RedNode Studio 1.3.0
The pack is now the whole studio: one Workspace panel with the models, prompts, camera, LoRAs, references, canvas, painting and grading, sampling the render itself, and a Detailer that lists its passes.
New this release:
- RedNode Live Preview: the picture forming step by step, decoded by the small VAE, on a node of its own and over the Paint tab's result pane.
- The Detailer as a list of cards, with rounds, a prompt row per pass, and a SeedVR2 upscale pass at 720p to 4K.
- Image Review: a full screen room with zoom and pan, and a batch column.
- Post FX: the Depth card.
- Workspace: Latent tab refine passes, a skip-the-pass switch on RE-ANGLE, a second sampler pair per rig, camera paths on engine rigs.
- Video Review frame rate dial; Save Video clips in the outputs.
Example workflows attached: RedNodeStudio_V1.3 (the whole rig) and RedNode_MultiAngle (re-shoot a photo from another viewpoint).
Every file the pack needs, with where it goes, is in the README's Downloads section. Full notes in the GitHub release: https://github.com/RedNodeAI/ComfyUI-RedNodeStudio/releases/tag/v1.3.0





