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    Bathalang Emre - V1 (SDXL)
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    Bathalang Emre (Character & Style LoRA)

    Meet Bathalang Emre, a timeline-agnostic deity standing 180cm tall, designed with a focus on photorealistic musculature and complex, high-fantasy material rendering.

    This LoRA perfectly captures his structural character design rules, featuring a featureless glass cranium with internal nebula effects, rigid gold armor, and a hyper-shredded masculine physique. Optimized for high-fidelity photorealism, this model is highly flexible—handling everything from stoic godly poses to advanced anatomical and uncensored scenes flawlessly without losing anatomical integrity.

    If you like this work, buy me a "creamy"💦 coffee 🤤

    • Base Model (SDXL): SDXL 1.0 (Standard), Juggernaut XL, RealVisXL, or Z-Image-Turbo (ZIT).

    • Base Model (Flux.2 4B): Flux.2 Klein 4B Base (Tuned explicitly for this architecture).

    • LoRA Weight: Recommended 0.8–1.0 (Start at 0.9 for the perfect balance).

    • Trigger Word: bathalang_emre

    • Prompting Style (SDXL): Use the core trigger word followed by comma-separated character tags and standard style modifiers. See the "Tagging Guide" below.

    • Prompting Style (Flux.2): Use natural language descriptive paragraphs. See the "Natural Language Guide (Flux.2)" below for the structural blueprint sentences.

    • HomoVeritas

    • Juggernaut XL

    • CyberRealistic XL

    • RealVisXL

    • FLUX.2 [klein] 4B AIO

    To maintain the intended aesthetic and ensure the rigid armor layers and muscle textures render correctly:

    For SDXL:

    • Sampler: Euler a or DPM++ 2M Karras

    • Steps: 25–35 steps

    • CFG Scale: 5.0–7.0

    • Resolution: 1024x1024 (Native resolution is optimal). For larger sizes, use High-Res Fix / Latent Upscale with low denoising strength (0.3–0.4).

    For Flux2 4B:

    • Sampler: Euler and Simple scheduler

    • Steps: 6-10 steps

    • CFG Scale: 1.0

    • Resolution: 1024x1024 (Native resolution is optimal). For larger sizes, use High-Res Fix / Latent Upscale with low denoising strength (0.3–0.4).

    Tagging Guide (SDXL)

    The LoRA is trained with the following core tags on the SDXL backend. Use these for best results:

    bathalang_emre, 1boy, bara, solo, masterpiece, photorealistic, hyperrealistic, featureless glass cranium, internal nebula, bare muscular torso, hyper-shredded physique, white blackout hood, gold wings, gold pauldrons, gold gauntlets, gold belt, segmented gold plates below belt, white tabard, gold boots

    Natural Language Guide (Flux.2)

    Use the following core statement as the starting architectural blueprint to trigger the character correctly on Flux.2 models:

    A photo of bathalang_emre, a timeline-agnostic male deity with a hyper-shredded bare muscular torso. His head features a smooth, faceless, and featureless cranium made of semi-frosted glass, revealing a swirling seafoam-to-gold internal nebula core inside. He wears a white blackout hood adorned with rigid, cranial-locked gold wings, form-fitting gold spaulders tailored exactly to his shoulder width, massive gold gloved gauntlets, and a prominent chest medallion. His waist armor and garments are meticulously layered from inside out: first a tight white fundoshi loincloth against the skin, over which sits a segmented center gold tabard anchored underneath a heavy gold belt, flanked by flowing white side-cloths featuring gold edge decoration and deep slits on the front and middle back. His footwear consists of matching rigid gold greaves and boots that seamlessly start at the knee and extend down to cover the entire feet.

    NSFW & Anatomy Options

    • Anatomy/Uncensored Scenes: For both formats, remove or adjust clothing descriptors as needed.

    • Fundoshi Control: You can explicitly prompt a visible white fundoshi loincloth for his signature underwear look, or omit the armor layers to showcase full anatomical detail.

    • Lower Limb Handling: If he is barefooted in NSFW scenes, explicitly state bare shins and bare feet in the prompt to override the gold greaves.

    Negative Prompting Guidelines (Only for SDXL)

    To ensure character consistency and prevent human features from rendering over the glass cranium, use the following negative prompt guidelines:

    1girl, woman, girl, breast, pussy, vagina, helmet, female, lady, feminine, makeup, lips, mouth, nose, eyes, facial features, eyelid, eyebrow, eyelashes, cheek, chin, jawline, face, face on cranium, facial expression, anime, cartoon, sketch, lineart, drawing, illustration, 2d, painting, flat color, cel shading, shirt, pants, jacket, earrings, glowing eyes, glowing, tanned skin, dark skin

    One final tip: For the best photorealistic fidelity on SDXL, always append quality style anchors like cinematic lighting, sharp focus, 8k, dramatic rim lighting to the very end of your prompt strings to lock in the material textures of the frosted glass and metallic gold armor.

    Description

    Initial Creation of the LoRA. Check the description details for the guide.

    Comments (5)

    YgjiyfchjjgfgJul 18, 2026
    CivitAI

    Don't use SDXL 1.0 it's bad for the quality

    bara_reader
    Author
    Jul 18, 2026

    I will train the model using Flux2 4B next.

    bara_reader
    Author
    Jul 19, 2026

    Check out the Flux.2 model I uploaded.

    YgjiyfchjjgfgJul 20, 2026

    @bara_reader much better but weird dicks?

    bara_reader
    Author
    Jul 20, 2026

    @Ygjiyfchjjgfg You need to add another Penis LoRA to it.

    LORA
    SDXL 1.0

    Details

    Downloads
    14
    Platform
    CivitAI
    Platform Status
    Available
    Created
    7/17/2026
    Updated
    7/26/2026
    Deleted
    -
    Trigger Words:
    bathalang_emre

    Files

    Bathalang_Emre_SDXL_V1.safetensors

    Mirrors