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    Krea 2 Identity Edit - v1.1
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    Krea 2 Identity Edit


    ## v1.1 — recommended

    **What's better:**

    - Substantially improved **face likeness** and image fidelity

    - Much stronger **edit locality** — camera, pose, and untouched elements stay fixed far more reliably

    - Better **two-person identity separation**

    - More reliable object **remove / replace**

    - Better compound **outfit-change** compliance

    - Corrected reference geometry handling

    **Honest notes:**

    - Person-replacement ("replace the woman with an orangutan") is currently weaker than v1 — keep v1 around for that use case until v1.2

    - No high-res adaptation pass yet: at high resolutions (especially two-person edits) identities can bleed — prefer ~1–1.5MP and upscale

    - If you get duplicated/split compositions, **lower grounding_px** (v1.1 trained range: 384–768)

    **Settings:** Turbo, 8–12 steps (8 = composition, 12 = face detail, ~10 balanced), CFG 1.0, LoRA strength 1.0. Removals/deletions: Raw model, CFG 3, ~20 steps. Match output aspect ratio to the source. Two-ref edits: **scene = image 1, person = image 2.**

    Requires the [ComfyUI-Krea2Edit nodes](https://github.com/lbouaraba/comfyui-krea2edit) — see [CHANGELOG](https://github.com/lbouaraba/comfyui-krea2edit/blob/main/CHANGELOG.md).

    Instruction-based, identity-preserving image editing for Krea 2 (12.9B single-stream MMDiT). Give it an image and a plain-language instruction; it edits while preserving what you didn't ask to change — including the person.

    An unofficial community fine-tune of Krea 2 Raw. Not an official Krea product; not affiliated with or endorsed by Krea.ai, Inc.

    Requires the ComfyUI-Krea2Edit node pack — the LoRA is trained with dual conditioning (in-context VAE tokens + image-grounded Qwen3-VL encoding) that stock nodes don't provide. Two ready-made workflows ship with it.

    What it does

    • Person re-staging with likeness: "create a photo of this person at a night market" — same face, same outfit down to individual moles and marks, fully relit to the new scene. New camera angles and poses included.

    • Local edits: recolor, add/remove/replace objects, attribute and outfit changes, with near-pixel preservation of the rest of the frame.

    • Replace-with-reference: "replace the woman with a big orangutan" — the replace verb is trained, locality holds.

    • Full-image restyles: global style with preserved composition.

    • Two-input edits (experimental): scene + person as separate references. Outfits and placement work well; see limitations for faces.

    • Composes with your LoRAs: character/body/style LoRAs stack on top and steer the prior — something closed editors structurally can't offer.

    Task type Model Steps CFG Most edits (add, recolor, restyle, re-stage) Turbo 8 1.0 Removals / large deletions Raw 20 3.0

    • Match the output aspect ratio to the source image. Training pairs are same-size; AR mismatch degrades preservation (edits may apply to only part of the frame).

    • Generate at ≤2MP. Above that, source content can bleed or subjects duplicate (training was 768/1024-class).

    • grounding_px is a real dial (trained range 512–1536): lower values = stronger edit adherence and more uniform scene changes; higher values = stronger identity/likeness. 768 is a balanced default; try 1024+ for people.

    • At CFG > 1, ground the negative too (empty prompt + same image).

    • LoRA strength 1.0.

    Known limitations (honest list)

    • Likeness is texture-faithful, proportion-conservative. Moles, skin character, hair, and lighting adapt beautifully; strongly distinctive facial geometry (unusual nose, eye spacing, face length) regresses toward typical proportions. People whose identity lives in texture and structure transfer best; geometry-defined faces read as a "close relative."

    • Two-person inputs keep outfits distinct but faces drift toward each other. Workaround that works today: chain single-ref inserts (place person A, then a second edit pass adding person B from their reference).

    • Removal works but is not yet reliable — always use the Raw/CFG 3 recipe; expect occasional re-renders instead of deletions.

    • Outfit swaps are hit-or-miss — changing what a person wears sometimes works cleanly and sometimes doesn't apply; reroll or rephrase.

    • Local edits aren't always perfectly local — add/remove/replace operations can sometimes alter other parts of the frame or shift the overall color grade. If preservation matters, compare against the source and reroll.

    • Highly unusual visual content (extravagant hairstyles, extreme body types) can drift toward the base prior — a subject LoRA stacked on top fixes this.

    License

    The LoRA weights are a Derivative Model of Krea 2 and are distributed under the Krea 2 Community License Agreement (see also NOTICE). Key points for users: commercial use is permitted under the license's revenue threshold (§2.3, currently <$1M/yr — above that, contact Krea for an enterprise license); deployments must implement reasonable content moderation (§4.2); AI disclosure obligations apply where required (§4.3). This repository modifies the Krea Model as permitted by §3; it is not endorsed by Krea.

    Research/portfolio release by a self-funded hobbyist.

    Showcase

    All reference people below are themselves AI-generated — no real likenesses. Prompts are embedded in each image.

    Description

    Krea 2 Identity Edit

    v1.1 (recommended): krea2_identity_edit_v1_1.safetensors — substantially improved face likeness and image fidelity, much stronger edit locality (camera, pose, and untouched elements stay fixed far more reliably), better two-person identity separation, more reliable object remove/replace, better compound outfit-change compliance, corrected reference geometry handling. One honest regression: person-replacement ("replace the woman with an orangutan") is currently weaker than v1 — keep v1 for that use case until v1.2. No high-resolution adaptation pass yet: at high resolutions (especially two-person edits) identities can bleed together — prefer ~1–1.5MP and upscale. v1 remains available for workflow reproducibility.

    Instruction-based, identity-preserving image editing for Krea 2 (12.9B single-stream MMDiT). Give it an image and a plain-language instruction; it edits while preserving what you didn't ask to change — including the person.

    An unofficial community fine-tune of Krea 2 Raw. Not an official Krea product; not affiliated with or endorsed by Krea.ai, Inc.

    Requires the ComfyUI-Krea2Edit node pack — the LoRA is trained with dual conditioning (in-context VAE tokens + image-grounded Qwen3-VL encoding) that stock nodes don't provide. Two ready-made workflows ship with it.

    What it does

    • Person re-staging with likeness: "create a photo of this person at a night market" — same face, same outfit down to individual moles and marks, fully relit to the new scene. New camera angles and poses included.

    • Local edits: recolor, add/remove/replace objects, attribute and outfit changes, with near-pixel preservation of the rest of the frame.

    • Replace-with-reference: "replace the woman with a big orangutan" — the replace verb is trained, locality holds.

    • Full-image restyles: global style with preserved composition.

    • Two-input edits: scene + person as separate references — "create a photo of this man next to the tractor." Input order matters and is fixed: the scene is always image 1 (source_latent/image), the person is always image 2 (source_latent_b/image_b). Swapping them sharply degrades results (this matches the training layout).

    • Composes with your LoRAs: character/body/style LoRAs stack on top and steer the prior — something closed editors structurally can't offer.

    Recommended settings

    Task type Model Steps CFG Most edits (add, recolor, restyle, re-stage) Turbo 8–12 1.0 Removals / large deletions Raw 20 3.0

    • Match the output aspect ratio to the source image. Training pairs are same-size; AR mismatch degrades preservation (edits may apply to only part of the frame).

    • Generate at ≤2MP (source bleed / duplication above). For v1.1 two-person edits, prefer ~1–1.5MP — at higher resolutions the two identities may blend together; generate lower and upscale instead.

    • Step count is a mild dial too: fewer steps (8) favor composition adherence, more (12) favor face detail; ~10 is a good balance.

    • grounding_px is a real dial. Lower values = stronger edit adherence and more uniform scene changes; higher = stronger identity/likeness. v1.1's trained range is 384–768 (768 default); 1024 often still works nicely. If you get duplicated/split compositions ("double pictures"), lower grounding_px — running far above the trained range is the most common cause. (v1's trained range was 512–1536.)

    • At CFG > 1, ground the negative too (empty prompt + same image).

    • LoRA strength 1.0.

    Known limitations (honest list)

    • Likeness is texture-faithful, proportion-conservative. Moles, skin character, hair, and lighting adapt beautifully; strongly distinctive facial geometry (unusual nose, eye spacing, face length) regresses toward typical proportions. People whose identity lives in texture and structure transfer best; geometry-defined faces read as a "close relative."

    • Two-person inputs keep outfits distinct but faces drift toward each other. Workaround that works today: chain single-ref inserts (place person A, then a second edit pass adding person B from their reference).

    • Removal works but is not yet reliable — always use the Raw/CFG 3 recipe; expect occasional re-renders instead of deletions.

    • Outfit swaps are hit-or-miss — changing what a person wears sometimes works cleanly and sometimes doesn't apply; reroll or rephrase.

    • Local edits aren't always perfectly local — add/remove/replace operations can sometimes alter other parts of the frame or shift the overall color grade (substantially improved in v1.1). If preservation matters, compare against the source and reroll.

    • Highly unusual visual content (extravagant hairstyles, extreme body types) can drift toward the base prior — a subject LoRA stacked on top fixes this.

    License

    The LoRA weights are a Derivative Model of Krea 2 and are distributed under the Krea 2 Community License Agreement (see also NOTICE). Key points for users: commercial use is permitted under the license's revenue threshold (§2.3, currently <$1M/yr — above that, contact Krea for an enterprise license); deployments must implement reasonable content moderation (§4.2); AI disclosure obligations apply where required (§4.3). This repository modifies the Krea Model as permitted by §3; it is not endorsed by Krea.

    Research/portfolio release by a self-funded hobbyist.

    FAQ

    LORA
    Krea 2

    Details

    Downloads
    186
    Platform
    CivitAI
    Platform Status
    Available
    Created
    7/9/2026
    Updated
    7/9/2026
    Deleted
    -

    Files

    krea2_identity_edit_v1_1.safetensors

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