Lanz - Xenoblade 3
LoRA of one of my favorite characters from the Xeno series: Lanz from Xenoblade Chronicles 3.
Keywords:
lanz xc3, two-tone face, dark gray side face, white hair, short spiky hair, white eyebrows, red eyes, gray and red chin marks, two-tone skin, gold body lines, gold seam linesOutfit:
white fur collar, black sleeveless vest, black undershirt, wide belt, dark pants, black gauntlets, long coat panels, black boots, blue glowing ring accentsUse anime style to avoid the in-game rendering look. If you prefer the original 3D game-like appearance, add 3d rendered instead.
You can also use mechanical penis for a more cybernetic look.
Description
Comments (2)
This is pretty nice, but i feel like his coat is a bit too hard trained in. Doesn't seems to matter what type of clothes i prompt, it always tries to mimic his coat in one way or another, either the upper parts or lower parts, even if i don't prompt it.
A minor nitpick, but i feel like it can be improved upon.
Yeah, that's fair and thanks for pointing it out. It's an overfitting issue with the dataset itself. Most of my training images have him in his default outfit, since capturing screenshots on Switch and transferring them to PC is pretty tedious (I'll admit I got lazy there lol).
I also included a lot of close-ups and trained for extra epochs to better capture his chin mark and maintain character consistency. Since most of the dataset still featured his default outfit, the additional training also made the outfit more baked in than intended. It is essentially a trade-off between character consistency and outfit flexibility, though I’ll keep this in mind and see whether I can mitigate it in future models.


