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    Correct the "wet effect" using prompt engineering

    Due to the nature of diffusion transformers, which intensely propagate textures through attention layers, the base model KR2T over-learned the association between skin/face and a glossy or wet effect during the final stages of its training. Once that critical training iteration threshold was crossed, this bias became permanently baked into the checkpoint and now triggers excessively during inference.

    Applied fix: Since the single-stream DiT propagates the shiny texture via attention contagion, the prompt must be saturated with explicit counter-tokens assigned high weights, for instance: (matte skin:1.3), dry complexion, natural skin texture, soft diffuse lighting, non-glossy, powdery finish.

    Direct textual forcing (prompt engineering): Systematically integrate dense matte and diffuse rendering tags into your prompts. On a Turbo model, the earliest tokens and their weighting dictate the latent structure.
    I applied this strategy, and it is yielding very good results.

    Fix for version V7c

    I managed to fix the "wet face" effect; it was a stubborn artifact that sometimes appeared in certain renders.

    From now on, you will need to use version v7d instead of version v7c.

    NOTE

    In the end, it seems it isn't as effective as I thought. The comparison between V7c and V7d gave me the impression that the problem was fixed, but the artifact still appears randomly. So, with V7d, I’ve either changed the frequency or the pattern of these occurrences by lowering the threshold.

    My advice, which one for what purpose?

    • Graphic, illustration & painting : V2, V3 & V6

    • Photorealism : V1, V4, V5, V6 & V7

    You can also use Kreation for drawing, graphic design, illustration and painting.

    Variant 7

    • Exclusive focus on photorealism

    • Improved lighting and texture rendering, particularly for skin (blood vessels visible through the skin)

    • Attempt to expand NSFW rendering capabilities (following persistent requests)

    Note : I’ve spotted an artifact that appears completely at random (the kind of thing that drives you crazy), making it impossible to pin down. I’ll let you guess which one it is. If you happen to notice it in a render, simply run a different seed to make it disappear.

    Variant 6

    I'm currently only distributing the optimized inference formats (INT8/ConvRot version) to keep performance high and protect the core workflow. The BF16 master weights won't be released publicly for this version. Thanks for understanding!

    The V6 isn't a major overhaul, it's just a series of adjustments to the V5.

    Variant 5

    More face details

    For those wanting even more detail on close-up portraits and tight face framing,

    using FaceDetailer (Ultralytics face and eye bbox) is, of course, essential.

    My settings

    For achieving natural-looking skin renders with V4.

    first pass : 10 steps / rk6_7s / linear quadratic / denoise 1
    second pass : 4 steps / abnorsett_4m / bong_tangent / denoise 0.2

    Variant 4

    There's no point in chasing two hares at once, Variant 4 is oriented exclusively towards the photorealism, The pictorial aspect will be considered exclusively in subsequent versions..

    Variant 3

    • Improved skin texture for greater realism

    • Optimized lighting effects, more subtle and with better contrast

    • Enhanced painterly visual style

    • Corrected color shift toward warm tones, color rendering is more neutral and realistic

    Feedback on V3

    • V3 is a lot more restrictive

    Yes, the "unlocked" feel has been diluted; I’ll need to revisit that in future versions.

    • Colors are less realistic.

    Yes, that aspect still needs fine-tuning in subsequent versions.

    • Less realistic than V1

    That’s possible, given that I’m aiming to finalize a versatile model, one that is realistic for photography yet also graphic in style.

    KREA 2 TURBO Vs KREAMANIA

    Variant 2

    Improvement of version 1 by merging an unpublished personal LoRAs to optimize lighting, textures, and graphic effects.

    Variant 1

    The removal of certain restrictions compared to the model turbo fp8 scaled, along with improved realism and nudity rendering. The goal wasn't to focus on an NSFW model (even though it is capable of that), but rather to unlock the full range of creative possibilities.


    Recommended ComfyUI extensions:

    https://github.com/ethanfel/ComfyUI-Krea2TextEncoder

    https://github.com/capitan01R/ComfyUI-Krea2T-Enhancer

    https://github.com/huwhitememes/comfyui-krea2-conditioning

    Description

    FAQ

    Comments (7)

    rontonieJul 2, 2026· 3 reactions
    CivitAI

    Is it possible to get an int8 convrot version? Or maybe an fp16? Thank you.

    Adel_AI
    Author
    Jul 2, 2026· 4 reactions

    Hey, int8 is being considered, and perhaps bf16 as well, but not right away; it takes time, and I’ve been quite busy lately.

    toto47677Jul 3, 2026· 8 reactions
    CivitAI

    Nice work !!!!!! please an fp16 <3

    Adel_AI
    Author
    Jul 3, 2026· 4 reactions

    No native FP16, but I'm planning to create a version using BF16 precision.

    alhhentz134Jul 4, 2026· 2 reactions

    @Adel_AI As you may have already noticed, FP8 models cannot be used by Apple Silicon Mac users. Thank you in advance.

    Adel_AI
    Author
    Jul 4, 2026· 1 reaction

    @alhhentz134 I wasn't aware of that, thanks for the information. I’ve just generated the bf16 version for V2. It will be published in two days.

    Dereck_AIJul 4, 2026· 5 reactions
    CivitAI

    Great work!!!

    Thanks for sharing.

    Checkpoint
    Krea 2

    Details

    Downloads
    891
    Platform
    CivitAI
    Platform Status
    Available
    Created
    7/2/2026
    Updated
    9/1/2026
    Deleted
    -

    Files

    kreamania_variant2.safetensors

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    kreamania_variant2.safetensors

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    kreamania_variant2.safetensors

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