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    Z-image | v2.0 - Baked Graphite & Pencil Monolith (Merged Edition) - v2.0
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    v2.0 Baked Graphite & Pencil Monolith (Merged Edition)

    🚀 IMPORTANT: INSTALLATION & USAGE GUIDE

    This release is a ready-to-use baked monolith in pure BF16 format. It is a standalone checkpoint (Merge), not LoRA. To ensure the model works correctly and achieves the specified quality, strictly follow the instructions below.

    📂 Where to download:

    ComfyUI / Forge / reForge: Place the downloaded file strictly in the models/diffusion_models/ folder (NOT in models/checkpoints or models/loras).

    ⚙️ How to use:

    In your workflow, select this file via the UNet/DiT model loading node (e.g., Load Diffusion Model in ComfyUI).

    The model operates as a standalone, independent engine. No additional LoRA nodes are required to invoke this style.

    🔑 Mandatory Trigger Word:

    Even though the style is fully integrated into the checkpoint weights, you MUST use the trigger word at the very beginning of the prompt: PenZlTr512.

    This token is the key that activates the custom rank 512 structure. Without this trigger, the model will output standard graphics and ignore the unique pencil lead texture, search lines, and custom Orakul Studio signature.

    The official merge of our high-ranking LoRA directly into the base checkpoint. Using a custom protocol with dynamic alpha, we were able to bake a live pencil texture without destroying the geometry.

    This version is designed for those who want a refined, soft graphite stroke (HB/2B) with perfect airy shading, completely eliminating the heavy "marker" burnout and inky blackness.

    ⚠️ Strict Generation Rules

    To ensure the model delivers the advertised analog quality and a soft gray tone, use only these settings:

    Sampling Steps: Strictly 20 (No more, no less. This is the ideal diffusion point, where the dark fractions don't have time to turn into a dull ink).

    CFG Scale: 2.5 (Critically important! Don't set it higher it will burn the midtones).

    Sampler: UniPC (Recommended by the author for perfect line accuracy).

    Scheduler: G Uniform (Ensures a soft noise distribution).

    Denoise: 0.95 (Optimal balance for revealing hidden graphics layers).

    https://github.com/OrakulStudio

    Description