CivArchive
    Xenophage - Symbiote/Glowing Veins/Transformation/Corruption - v3.0
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    What it does

    Xenophage is an SDXL concept LoRA trained on Illustrious for alien/symbiote corruption, infestation, and transformation themes. Use it for body horror, sci-fi horror, biomechanical environments, egg-infested scenes, and full-body alien transformation imagery — from minor neck-and-arm corruption to full hive-bound transcendence.

    Built around a curated 999-image dataset with rigorously hand-tagged stages, body-location specificity, and 11 color variants.

    Triggers

    Core: xenophage

    Parametric — substitute [color] and [bodypart]:

    • [color] alien corruption[color] alien eggs[color] glowing eyes[color] glowing tongue[color] streaks in hairglowing [color] veins

    • alien corruption on [bodypart]

    • Stages: minor / partial / full alien corruption

    Colors: blue · purple · green · gold · teal · red · silver · black work strongly. Pink and white are weaker (smaller training share). Rainbow tends to read as purple — boost with (iridescent, oil slick, holographic, prismatic:1.2) to push toward true multi-hue.

    Bodyparts: face · neck · chest · torso · shoulders · arms · hands · legs · feet · back · tongue

    Environment vocabulary: alien tendrils, alien tendrils emerging from egg/slime, alien egg cluster, alien hive, biomechanical, infestation, dripping slime

    Good at

    • Stage-controllable transformation (the minor → full progression is a real axis, not just intensity)

    • Anatomical specificity (corruption stays where you put it)

    • Egg/tendril environments without a character (use no humans, scenery for still lifes)

    • Stacks cleanly with style LoRAs — tested across multiple style mixes without degradation

    • Multi-character and pose flexibility — concept doesn't override scene composition

    • Weight: 0.8 – 1.0

    • Works at any SDXL resolution; trained at ~1MP bucket sizes

    • Clip skip: 2 (Illustrious standard)

    • Best epoch: 25 (clean, no overtrain)

    Xenophage is very flexible with style — tested cleanly across multiple style LoRAs without quality degradation or concept bleed. It also stacks well with other adjacent concept LoRAs to push their output toward the xeno aesthetic: try mixing it with venom symbiote, oviposition, tentacle, body horror, or biomechanical LoRAs to give them a corruption / infestation flavor. Recommended weight when stacking with another concept LoRA: 0.3 – 0.8 to let the partner LoRA lead.

    Description

    What it does

    Xenophage is an SDXL concept LoRA trained on Illustrious for alien/symbiote corruption, infestation, and transformation themes. Use it for body horror, sci-fi horror, biomechanical environments, egg-infested scenes, and full-body alien transformation imagery — from minor neck-and-arm corruption to full hive-bound transcendence.

    Built around a curated 999-image dataset with rigorously hand-tagged stages, body-location specificity, and 11 color variants.

    Triggers

    Core: xenophage

    Parametric — substitute [color] and [bodypart]:

    • [color] alien corruption[color] alien eggs[color] glowing eyes[color] glowing tongue[color] streaks in hairglowing [color] veins

    • alien corruption on [bodypart]

    • Stages: minor / partial / full alien corruption

    Colors: blue · purple · green · gold · teal · red · silver · black work strongly. Pink and white are weaker (smaller training share). Rainbow tends to read as purple — boost with (iridescent, oil slick, holographic, prismatic:1.2) to push toward true multi-hue.

    Bodyparts: face · neck · chest · torso · shoulders · arms · hands · legs · feet · back · tongue

    Environment vocabulary: alien tendrils, alien tendrils emerging from egg/slime, alien egg cluster, alien hive, biomechanical, infestation, dripping slime

    Good at

    • Stage-controllable transformation (the minor → full progression is a real axis, not just intensity)

    • Anatomical specificity (corruption stays where you put it)

    • Egg/tendril environments without a character (use no humans, scenery for still lifes)

    • Stacks cleanly with style LoRAs — tested across multiple style mixes without degradation

    • Multi-character and pose flexibility — concept doesn't override scene composition

    Recommended settings

    • Weight: 0.8 – 1.0

    • Works at any SDXL resolution; trained at ~1MP bucket sizes

    • Clip skip: 2 (Illustrious standard)

    • Best epoch: 25 (clean, no overtrain)

    Xenophage is very flexible with style — tested cleanly across multiple style LoRAs without quality degradation or concept bleed. It also stacks well with other adjacent concept LoRAs to push their output toward the xeno aesthetic: try mixing it with venom symbiote, oviposition, tentacle, body horror, or biomechanical LoRAs to give them a corruption / infestation flavor. Recommended weight when stacking with another concept LoRA: 0.3 – 0.8 to let the partner LoRA lead.

    LoCon
    Illustrious

    Details

    Downloads
    29
    Platform
    CivitAI
    Platform Status
    Available
    Created
    5/26/2026
    Updated
    5/28/2026
    Deleted
    -
    Trigger Words:
    xenophage
    minor alien corruption, partial alien corruption, full alien corruption, [color] alien corruption, alien corruption on [bodypart], alien tendrils, alien tendrils emerging from egg, alien tendrils emerging from slime, spreading tendrils, infestation, alien slime, dripping slime, alien eggs, alien egg cluster, glowing alien eggs, holding alien egg, alien hive, biomechanical

    Files

    xeno-v3-25.safetensors

    Mirrors

    CivitAI (1 mirrors)