Boa Hancock [One Piece] — AoRA Edition LoRA v1.0
Most character LoRAs are trained on vibes. This one was trained on structure.
AoRA is my character LoRA workflow for the Scale-Bender project. It is not a new model architecture, but a dataset preparation, curation, captioning, and training methodology focused on character preservation.
This version focuses on identity and body-structure consistency, using morphology-aware captions and a controlled dataset split. The goal is to keep the character recognizable across poses, styles, compositions, and outfit variations.
Share your generations and feedback in the comments — every result helps improve the next AoRA version.
TRIGGER: boa_aora, 1girl, body reference, official outfit
This model not permits users to:
Sell images they generate
Use the model without crediting the creator
This model permits users to:
Run on other service
Run on Civitai
Description
Boa AoRA v2 improves identity stability, body consistency, and prompt flexibility compared to v1.
This version is better at keeping Boa recognizable across alternate outfits, cinematic scenes, modern fashion, fantasy prompts, and stronger style changes. Facial features, long black hair, earrings, expression, and full-body proportions are more stable.
Recommended trigger:
boa_aora
Useful prompt patterns:
boa_aora, 1girl, official outfitboa_aora, 1girl, alternate outfitboa_aora, 1girl, body referenceboa_aora, slave mark, slave_mark, tenryuubito mark, back tattoo, body mark
Recommended LoRA weight:0.9 – 1.1
Lower weight gives more base-model freedom. Higher weight gives stronger identity but can make accessories or canon elements more persistent.
Known note: snake / Salome-like elements may appear randomly in some generations because they are part of Boa’s visual identity. Extreme stylization or very high LoRA weights may reduce outfit control.
AoRA v3 focuses mainly on identity and morphology stability, not perfect outfit locking.












