Alpha (露西亚·逆冕) from Mobile Game "Punishing: Gray Raven".
This model offers a mini-sized version of the character's third-party art style.
You can use the prompts below to create classic clothing:
mai_pgr_alphanm,mature_female,(aged_up:1.5),long_hair,white_hair,multicolored_hair,red_eyes,asymmetrical_horns,hair_between_eyes,black_jacket,crop_top,midriff,armor,single_mechanical_arm,waist_cape,black_shorts,yellow_pantyhose,single_leg_pantyhose,asymmetrical_legwear,uneven_legwear,high_heel_boots,katanaRecommend preferred Strength: 0.7~1.
About Anima
This is a derivative model of Cosmos-Predict2-2B-Text2Image, with an architecture more geared towards model engineering, facilitating AI componentization tasks such as LLM model integration.
While its marketing emphasizes natural language understanding capabilities, it's actually still trained on Danbooru-style tags.
For creating favorite anime characters, diffuse methods rely more heavily on the underlying data the model carries.
Like many other models (such as IL), Anima still needs to accumulate more training data and adapt to better VAEs to enhance its performance and expressiveness.
For personal enthusiasts like myself who can't make model engineering our main profession, I'll wait for the Anima model ecosystem to mature before investing further :)
Description
The raw, unpolished feel is reminiscent of the early stages of other models. Now is not the time to invest heavily in Anima.




