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I wanted COLOR!!!
I went on a qwest to create a checkpoint that reflects my Anime clashes with realism clashes with a "beautiful woman in a bikini weilding a Katana gets hit by a paint truck on the freeway" style.
I focused on 🔎 details and color. Baked in a colorful modified VAE, and tweaked details and lighting.
Best settings (Illustrious)
Dpmpp++ Karras: Pulls out the color
Euler & Simple: pulls out a lot of detail.
Seeds3 & Simple: Pulls off a ZIT look quite well 🤔
Deis & Simple: thumbs up 👍
Deis & sgm_uniform: oh wow 😍
Best settings (Anima)
Seeds3 & Bong_tangent: winner
Euler & Simple: pulls out a lot of detail.
Seeds3 & Simple: Pulls off a ZIT look quite well 🤔
Description
Reworked with Base version instead of Preview 3
Refined lower blocks for more detail
Minor other tweak to preserve the original intent.
FAQ
Comments (5)
Does everything well but the eyes always turn out smudged regardless of what I do
Of all things it does well, the eyes top the list. 11k generations and this is the first I'm hearing of it. what are your settings?
@lonecatone23 A lot of the images posted on this model that I've looked at have smudged eyes no? I deleted most of my images other than one but the settings were:Steps: 32, Sampler: Euler a, Schedule type: Normal, CFG scale: 3.5, Shift: 3, Seed: 1238972480, Face restoration: CodeFormer, Size: 1024x1024, Model: animosity_animaV20Base, Model hash: d1daf049ed, Module 1: qwen_image_vae, Module 2: qwen_3_06b_base, RNG: GPU, Version: neo-2.24 (Running it on Forge Neo if that makes a difference)
@RelevantRavioli I fine tuned it. The problem would always disappear in Hi-res fix or when you run 50 steps, but It did have a problem on lower runs, especially with single model call samplers.
Thanks for pointing it out.
@lonecatone23 I'll give Hi-res and 50 steps a try, thank you for responding and helping me troubleshoot!
Details
Files
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.
















