Seedance 2.0 and Qwen helped me to get the train set of my love Jaethal done well, so I think it could also work with another character with a portrait take from behind. It might not work that well, as it is my first time to try sth more realistic (not really realistic, but you know), and the background generation is not really satisfying. my previous background materials are not the same style with her portrait, not sure if I can fix the issue.
I didn't used her initial portrait of front view, half of the train set used a fantasy armor generated by Seedance, and I'm not really satisfied so the other half used her clothes in game (refined by Seedance of course). I didn't include and nudity reference as well, so it basically can't generate much NSFW content.
Maybe I do have certain preference to elven ladies, especially when they have distinguished features. Those red eyes and dark skin of Dunmer, large Iris and golden skin of Altmer, mysterious black sclera of my love Jaethal, and the utterly slender body of Sebille.
Example:
For Cloth in her trailer:
Sebille is a pale elf with tied-back dark brown hair, pointed ears, and a focused expression. She wears a fitted dark leather fantasy outfit with a corset-like front and layered armor pieces. The art style is semi-realistic cinematic fantasy with strong contrast and detailed textures.
Generated armor:
Sebille is a pale-skinned female elf with sharp facial features, light eyes, and long pointed ears, her light brown hair tied back loosely. She wears ornate dark metallic fantasy armor with engraved details and a high collar. The art style is a realistic, painterly fantasy illustration with soft lighting and fine detail.