This is an XL-DMD model. This model is somewhat experimental. Those who know me know that I'm almost always trying to find a model that's as close to reality as possible. This model mainly tries to solve two things that bother me a lot about DMD models: the "same face problem" and the "plastic skin" problem. Additionally, it adds an original aesthetic, different angles, and some surprises. Among the things that could be considered negative is that it's not very versatile for the parameters it accepts.
The VAE is BAKED
Upscaler: Im using 4x-ClearRealityV1 upscale by 1.5 Steps 5 denois 0.1 Hires CFG 1,
Width and height: 896*1152
CFG Scale: 1.1
Steps: 8
The sampling method i use is LCM-Karras
It is important to follow the recommended parameters since not all samplers work correctly with DMD models, especially with the sampling method and the generation steps
This model accepts negative prompts, so for greater realism I recommend:cartoon, illustration, anime, painting, CGI, 3D render, low quality, watermark, logo, label
I truly hope everyone can download it, use it, and share their examples, as this is the only way to continue improving
As I mentioned, the model is somewhat experimental, so if you encounter any problems, please let me know so I can try to resolve them. Thank you.
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Comments (15)
Interesting model, thank you for posting the VAE is baked in. Looking forward to playing around with it but it will need to be a stand alone for me, cant merge into my models
Thank you
Be careful merging DMD models into your projects, as you'll probably only be able to use the LCM sampler at very low CFG/steps (and not the usual DPM++/Euler samplers, unless you load the DMD2 LoRA at negative values, whether later or merged to remove the acceleration). Not 100% sure, but I'm guessing mixing DMD models with regular non-DMD models will likely lead to some weird things happening with image quality. And I'm not saying "don't do it", just that DMD models operate quite a bit differently than the models you've created so far unless other steps are taken to adjust the acceleration level.
@AFD_0 yah that's why I said as a stand alone. That you.
And once again I’m blown away by your model. You’re the only one who creates good SDXL models in my opinion! Please don’t stop doing that!
It's because of comments like this that I keep uploading models, thank you very much
Love goes out, peace bro! 🫶
I found it curious, at high resolution, it seems to look better.
Thanks friend, your comments are always welcome; your extensive experience testing models is always very helpful.
What resolution do you use?
I normally use the typical resolutions, but when I use higher resolutions, one I've used on this model has been 1280x1536.
@Tarendax thanks
@Tarendax I'm just now testing it with the resolution you recommended, and I'm amazed. I'll start testing it on several models.
@Sateluco I have a 1660 Super and since they switched to dynamic VRAM I can increase the resolution more without the VAE saturating.
You can try resolutions - 1024 x 1344 is the increased aspect ratio of 768x1024 without losing the aspect ratio
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Same model published on other platforms. May have additional downloads or version variants.








