abhorrent
(adjective, /əbˈhɒr(ə)nt,əˈbɒr(ə)nt/)
"inspiring disgust and loathing; repugnant."
This LoRA is... disgusting. 😂👌
This is essentially a monster-maker LoRA. I wanted more freedom to create nameless, malformed horrors - the kind that either emerge from eldritch portals or become twisted masses of human flesh in awry science experiments. Multiple heads, tentacles, mix-ups of twisted, writhing, bubbling human musculature...
Much like Jeff Goldblum's character in The Fly, what came out the other side of my machine was a horrific cronenberg-ian monstrocity.
This LoRA can make your body horror masterpieces come to life. It can work great to either build a monster or create fleshy human concept pieces. It excels at human body-horror (irregular anatomy, misplaced limbs, inside-out body parts, etc.), but other animals can be folded into the mix also. You can specify tendrils, limbs, multiple body parts, body shape, size... shape your pound of flesh to suit your needs. 👌
Use the trigger word 'abhorrent'. It has been trained to recognise this as a noun, ie., 'The abhorrent is standing on the street', but can be used flexibly.
Planning on releasing to other models.
So, bring me your monsters, your mutants, your eldritch horrors. Send me your kaijus, your chimeras, your pulsating organic masses.
Forgive me, lord... what have I done... 😶😁😂
Update 18/03/26 - Flux.2 Klein 9B and SDXL versions are Live
A two-for-one!
The F2K-9B model works great. When training, it had trouble breaking free of human consistency constraints, still, happy with the result. 👌
The SDXL version works better as a monster-enhancer for juicing up your monsters with a little mutation gore - aim for about 0.8 strength to add some special sauce.
Update 15/03/26 - Z Image Turbo v1.0 is Live!
The ZiT version looks great, though I was finding ZiT was breaking down after around 1600 steps once we started pushing human body consistency elements. I highly recommend running the LoRA at <1 strength - 1 is just too strong, though you can get some nice body warps the textures start to degrade. It works better at around 0.7, but you can adjust on the fly as need dictates.
The ZiT characters look a little more drippy-wax horror than inside-out body horror. Still, I think it looks great. 😁😂🥳
Qwen Image Version Notes
It's quite strong and has a distinct style at strength 1, but can be comfortably brought down to varying effect. Sadly, the biggest limitation it has is doubling at resolutions over 2000 pixels. I'll work on fixing this in future updates, but for now you can gen up to 2000 pixels comfortably and maybe upscale to bridge the gap.