Trained on official in-game model + high-quality shots from the "Forged in Fury" cinematic for accurate colors, lighting, and details.
How to Use It Effectively
Trigger Word: driftpixel_shyvana
⚠️ Important: Do not use the trigger word by itself — results will be half-baked. Always combine it with detailed descriptions of pose, expression, outfit, lighting, and mood for the best quality.PICK THE RIGHT VERSION!
v1.0+ – Illustriousv2.0 – PonyRecommended Settings
LoRA Weight: 0.9 – 1.2
Sampler: Euler a (recommended) Alternative: DPM++ 2M Karras
Scheduler: Normal or Beta 1.1
Steps: 20 – 40
CFG Scale: 5 – 7
Resolution: 768×1024 (great starting point) I often use 832×1216
Recommended Universal Negative Prompt:
low quality, worst quality, blurry, jpeg artifacts, bad anatomy, bad hands, deformed, distorted, disfigured, extra limbs, missing limbs, malformed limbs, fused fingers, too many fingers, mutated hands, poorly drawn hands, poorly drawn face, long neck, gross proportions, cropped, out of frame, watermark, text, signature, logo, usernameBonus for ComfyUI Users
A full ComfyUI workflow is embedded in the metadata of every sample image I uploaded. Just download any showcase image and drag & drop it into ComfyUI — it will load the complete workflow automatically.This LoRA represents many hours of careful training and testing. If you find it useful, please 👍 like, 💬 leave a comment with your results, and feel free to ⚡ tip. it really helps support future projects!
Description
Base model: WAI-illustrious-SDXL
Drastically improve the feeling of the character and made it easier to work it. Now her dragon tail and heel blade should be way way more consistent... and it should feel more like the in-game counterpart. (as intended)
Known issues that i give up fixing...
The image may come out a little too saturated (i don't know why, try a different sampler and scheduler)
Really weak when generating "full body" shots, i recommend using "cowboy shot"
Super up-close image may be slightly hard to generate
The armor shoulder tend to always generate on the left of the image no matter what and it might be hard to change it's position. (This is my fault because i didn't alternate her armor when trained the LoRa)