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    Qwen-Image-Edit-2511-Multiple-Angles-LoRA - v1.0
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    Qwen-Image-Edit-2511-Multiple-Angles-LoRA

    Multi-angle camera control LoRA for Qwen-Image-Edit-2511

    96 camera positions • Trained on 3000+ Gaussian Splatting renders • Built with fal.ai


    Results

    Camera Animation Results


    Highlights

    FeatureDetails96 Camera Poses4 elevations × 8 azimuths × 3 distances3000+ Training PairsMassive dataset for maximum precisionGaussian Splatting DataHigh-quality 3D-consistent rendersLow-Angle SupportProper low-angle (-30°) camera controlExtensively TestedMore iterations and quality checks


    Camera System Diagrams

    All 96 Poses

    Distance Comparison


    Why This LoRA?

    This is the first multi-angle camera control LoRA for Qwen-Image-Edit-2511.

    While Qwen-Image-Edit-2511 has built-in viewpoint capabilities, this LoRA provides:

    • 96 precise camera poses - Exact control over camera position

    • 3000+ training pairs - Massive dataset for maximum accuracy

    • Gaussian Splatting data - 3D-consistent training for better spatial understanding

    • Low-angle excellence - Proper support for ground-level and low camera positions (-30°)


    Prompt Format

    <sks> [azimuth] [elevation] [distance]
    

    Quick Examples

    <sks> front view eye-level shot medium shot
    <sks> right side view high-angle shot close-up
    <sks> back view low-angle shot wide shot
    <sks> front-left quarter view elevated shot medium shot
    

    96 Camera Positions

    4 Elevations × 8 Azimuths × 3 Distances = 96 Poses

    Azimuths (Horizontal Rotation)

                             0° 
                        (front view)
                             │
             315°            │            45°
        (front-left)         │       (front-right)
                  ╲          │          ╱
                   ╲         │         ╱
                    ╲        │        ╱
       270° ─────────────── ● ─────────────── 90°
       (left side)        OBJECT         (right side)
                    ╱        │        ╲
                   ╱         │         ╲
                  ╱          │          ╲
             225°            │            135°
         (back-left)         │       (back-right)
                             │
                            180°
                        (back view)
    

    AngleDescriptorfront view45°front-right quarter view90°right side view135°back-right quarter view180°back view225°back-left quarter view270°left side view315°front-left quarter view

    Elevations (Vertical Angle)

    AngleDescriptorDescription-30°low-angle shotCamera below, looking up0°eye-level shotCamera at object level30°elevated shotCamera slightly above60°high-angle shotCamera high, looking down

    Distances

    FactorDescriptorUsage×0.6close-upDetails, textures×1.0medium shotBalanced, standard×1.8wide shotContext, environment


    All 96 Prompts Reference

    CLOSE-UP (32 prompts)

    Click to expand

    Low-angle (-30°)

    <sks> front view low-angle shot close-up
    <sks> front-right quarter view low-angle shot close-up
    <sks> right side view low-angle shot close-up
    <sks> back-right quarter view low-angle shot close-up
    <sks> back view low-angle shot close-up
    <sks> back-left quarter view low-angle shot close-up
    <sks> left side view low-angle shot close-up
    <sks> front-left quarter view low-angle shot close-up
    

    Eye-level (0°)

    <sks> front view eye-level shot close-up
    <sks> front-right quarter view eye-level shot close-up
    <sks> right side view eye-level shot close-up
    <sks> back-right quarter view eye-level shot close-up
    <sks> back view eye-level shot close-up
    <sks> back-left quarter view eye-level shot close-up
    <sks> left side view eye-level shot close-up
    <sks> front-left quarter view eye-level shot close-up
    

    Elevated (30°)

    <sks> front view elevated shot close-up
    <sks> front-right quarter view elevated shot close-up
    <sks> right side view elevated shot close-up
    <sks> back-right quarter view elevated shot close-up
    <sks> back view elevated shot close-up
    <sks> back-left quarter view elevated shot close-up
    <sks> left side view elevated shot close-up
    <sks> front-left quarter view elevated shot close-up
    

    High-angle (60°)

    <sks> front view high-angle shot close-up
    <sks> front-right quarter view high-angle shot close-up
    <sks> right side view high-angle shot close-up
    <sks> back-right quarter view high-angle shot close-up
    <sks> back view high-angle shot close-up
    <sks> back-left quarter view high-angle shot close-up
    <sks> left side view high-angle shot close-up
    <sks> front-left quarter view high-angle shot close-up
    

    MEDIUM SHOT (32 prompts)

    Click to expand

    Low-angle (-30°)

    <sks> front view low-angle shot medium shot
    <sks> front-right quarter view low-angle shot medium shot
    <sks> right side view low-angle shot medium shot
    <sks> back-right quarter view low-angle shot medium shot
    <sks> back view low-angle shot medium shot
    <sks> back-left quarter view low-angle shot medium shot
    <sks> left side view low-angle shot medium shot
    <sks> front-left quarter view low-angle shot medium shot
    

    Eye-level (0°) — Reference pose: front view eye-level shot medium shot

    <sks> front view eye-level shot medium shot
    <sks> front-right quarter view eye-level shot medium shot
    <sks> right side view eye-level shot medium shot
    <sks> back-right quarter view eye-level shot medium shot
    <sks> back view eye-level shot medium shot
    <sks> back-left quarter view eye-level shot medium shot
    <sks> left side view eye-level shot medium shot
    <sks> front-left quarter view eye-level shot medium shot
    

    Elevated (30°)

    <sks> front view elevated shot medium shot
    <sks> front-right quarter view elevated shot medium shot
    <sks> right side view elevated shot medium shot
    <sks> back-right quarter view elevated shot medium shot
    <sks> back view elevated shot medium shot
    <sks> back-left quarter view elevated shot medium shot
    <sks> left side view elevated shot medium shot
    <sks> front-left quarter view elevated shot medium shot
    

    High-angle (60°)

    <sks> front view high-angle shot medium shot
    <sks> front-right quarter view high-angle shot medium shot
    <sks> right side view high-angle shot medium shot
    <sks> back-right quarter view high-angle shot medium shot
    <sks> back view high-angle shot medium shot
    <sks> back-left quarter view high-angle shot medium shot
    <sks> left side view high-angle shot medium shot
    <sks> front-left quarter view high-angle shot medium shot
    

    WIDE SHOT (32 prompts)

    Click to expand

    Low-angle (-30°)

    <sks> front view low-angle shot wide shot
    <sks> front-right quarter view low-angle shot wide shot
    <sks> right side view low-angle shot wide shot
    <sks> back-right quarter view low-angle shot wide shot
    <sks> back view low-angle shot wide shot
    <sks> back-left quarter view low-angle shot wide shot
    <sks> left side view low-angle shot wide shot
    <sks> front-left quarter view low-angle shot wide shot
    

    Eye-level (0°)

    <sks> front view eye-level shot wide shot
    <sks> front-right quarter view eye-level shot wide shot
    <sks> right side view eye-level shot wide shot
    <sks> back-right quarter view eye-level shot wide shot
    <sks> back view eye-level shot wide shot
    <sks> back-left quarter view eye-level shot wide shot
    <sks> left side view eye-level shot wide shot
    <sks> front-left quarter view eye-level shot wide shot
    

    Elevated (30°)

    <sks> front view elevated shot wide shot
    <sks> front-right quarter view elevated shot wide shot
    <sks> right side view elevated shot wide shot
    <sks> back-right quarter view elevated shot wide shot
    <sks> back view elevated shot wide shot
    <sks> back-left quarter view elevated shot wide shot
    <sks> left side view elevated shot wide shot
    <sks> front-left quarter view elevated shot wide shot
    

    High-angle (60°)

    <sks> front view high-angle shot wide shot
    <sks> front-right quarter view high-angle shot wide shot
    <sks> right side view high-angle shot wide shot
    <sks> back-right quarter view high-angle shot wide shot
    <sks> back view high-angle shot wide shot
    <sks> back-left quarter view high-angle shot wide shot
    <sks> left side view high-angle shot wide shot
    <sks> front-left quarter view high-angle shot wide shot
    

    Files

    FileDescriptionqwen-image-edit-2511-multiple-angles-lora.safetensorsLoRA weightscomfyui-workflow-multiple-angles.jsonComfyUI workflow

    ▶️ Try it live on fal.ai



    Training Details

    ParameterValueTraining Platformfal.ai Qwen Image Edit 2511 TrainerBase ModelQwen/Qwen-Image-Edit-2511Training Data3000+ Gaussian Splatting rendersCamera Poses96 unique positions (4×8×3)Data SourceSynthetic 3D renders with precise camera controlDataset & TrainingBuilt by Lovis Odin at fal


    Tips for Best Results

    1. Use the exact prompt format - <sks> trigger is essential

    2. Respect the order - [azimuth] [elevation] [distance]

    3. Start with LoRA strength 0.9 - Adjust based on results

    4. Try low-angle shots - This LoRA excels at low camera positions (-30°)

    5. Input image matters - Clear subjects with good lighting work best



    Author

    Built by Lovis Odin (@lovis93@odinlovis) at fal

    Trained using fal Qwen Image Edit 2511 Trainer


    If you find this useful, please star the repo!

    Issues? Open a discussion in the Community tab

    Description

    FAQ

    Comments (12)

    orzechowy3334318Jan 11, 2026
    CivitAI

    I was planning to start training such a camera LoRa, but what you've done... No one will do better than that for a long time. Respect!

    azretion188Jan 12, 2026

    Pretty sure they did only upload the LoRA made by Fal and released on Huggingface.

    orzechowy3334318Jan 12, 2026

    @azretion188 So, a tribute to Fal!

    JellaiJan 12, 2026
    CivitAI

    You don't seem to use <sks> in your example. Is it not necessary?

    azretion188Jan 12, 2026

    The original description by Fal.ai on Huggingface is longer than what OP has copied here on Civitai and says that <sks> trigger is essential.

    https://huggingface.co/fal/Qwen-Image-Edit-2511-Multiple-Angles-LoRA

    Qwen LORA seem to activate without a single trigger word. For example, so long as you use descriptors related to the subject of the lora, it tends to automatically trigger. If you have a tennis-shoe lora with the trigger word "REebox" for example, and without the lora you type in "man jogging, focus on his tennis shoes" you'll get the standard qwen tennis shoes. but you activate the lora, but without the trigger word, the lora will still influence the image quite a bit. In a case like this, the rest of the prompting is pretty specific on these angle shots so it'll trigger the lora automatically. BUT WITH ALL THAT SAID, if SKS is a trigger, then it never hurts to add it, and often times adding the trigger will increase the influence of the lora on the image. The only reason why I'm typing this is now you know how to reduce lora strength or help control it by just omitting the trigger word from the prompt. Its not like SDXL at all, qwen responds more like flux does, and flux is kind of ambiguous with its triggers. At the end of the day, add it, see what it does, take it away, see what it does. lol

    nekotxtJan 12, 2026
    CivitAI

    It works really well, thank you!

    xsao333Jan 13, 2026
    CivitAI

    Fucking magic

    RedfloorJan 28, 2026
    CivitAI

    Absolutely nuts. It works so well!
    Is there any way to have any input into what is shown from the different angle?

    SyntheticDreamFeb 3, 2026· 2 reactions
    CivitAI

    What workflow are you using? The default comfy template seems to work fine, but I wonder if there is a better, more optimized workflow designed for this lora. Thanks!

    SyntheticDreamFeb 3, 2026· 3 reactions

    Nvm, you are not the original creator. For anyone interested, here is the original creator's workflow: https://huggingface.co/fal/Qwen-Image-Edit-2511-Multiple-Angles-LoRA/blob/main/comfyui-workflow-multiple-angles.json

    goBadnjak01Feb 20, 2026
    CivitAI

    Why is seed in default Ksamplet set to randomize? Sometimes I get blurry pupils/eyes, so I tinker with Lora strength. Is it ok to set it to fixed, manually change seed to get better/clearer result.
    Anyway, thanks for amazing Lora. It works without trigger word, I'm yet to use Camera nodes in Comfyui, so I get smaller angles with prompt+reducing/increasing Lora strength. Guess smaller strength gives less rotation but better character consistency?