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Trigger Words:
Main trigger: j0urn3y
Helper prompts: parody, style parody, 3d
The LoRA can potentially work with no triggers, but it probably won't.
For a stronger effect, use the main trigger: j0urn3y. You can also weight it numerically or with parentheses - I usually do (((j0urn3y))).
If the (weighted) main trigger is still not enough by itself (which it probably won't be), next try the helper prompts, individually or in combination, along with the main trigger. They can be weighted as well - I usually do them all together, like (((j0urn3y, parody, style parody, 3d))).
Using "3d" might not always be necessary, but I think it generally helps a lot, and I usually find outputs look much better when using it, so I'd recommend putting it in your prompts, unless it is specifically causing problems. So usually, you're gonna need all 4 triggers (main + all 3 helper prompts).
Please note that the main trigger here is only for the Illustrious model - it won't work for the SD1.5 model. The helper prompts may or may not work for SD1.5 (I never tried them), but they are not necessary as the SD1.5 LoRA probably works as well as it can with no triggers.
At a Glance (Illustrious):
Base model: Illustrated/2.5D/3D style (I use WAI-illustrious-SDXL)
LoRA weight: 1 (but slowly go lower or higher if necessary)
Suggested parameters: Euler a, Automatic, 30 steps, 832x1216/1216x832, CFG 5 (but feel free to experiment!)
Hires. fix: 1.5x, use a quality upscaler (like 4x-UltraSharpV2), denoising strength 0.5 - 0.3
Extra: use ADetailer to fix faces and/or hands if necessary
Illustrious Version Description:
This LoRA is intended to produce images with an influence from the video game Journey. Like its SD1.5 predecessor, it's usually not a super strong effect, but you can definitely see some influence in things like architecture and design details, the brownish/reddish color palette, and the dreamlike haziness. And while this Illustrious version generally does work a lot better than the old SD1.5 version, it's still not amazing, and will probably end up having a pretty niche use case. I'll go over some of the most common issues with the LoRA below.
First, it's just not very good at details. Outputs usually look a little blurry. Hands are quite bad. Fine details are not well defined. Backgrounds don't look great. It does generally capture the game's art style in settings that it's familiar with, but it may not be worth wrestling with.
Second, it works much better with nature settings/backgrounds than indoors or in non-natural outdoors areas. You can see it's trying its best with applying the art style to unfamiliar settings, but it's just not great at it. Adding "3d" in the prompt does usually help a bit, but it still might not look that great in the end. When in nature, it will look better, but you'll still get some weirdness somewhat frequently.
Finally, you'll sometimes get a perspective that's a bit too zoomed out, leaving you with a smaller and less detailed character. Or sometimes the character is too short or has their lower body stuck in the ground. These are a bit more occasional, but still a little annoying when they pop up.
For more potentially relevant information, you can check out the original SD1.5 description immediately below. Below that, there's a troubleshooting section in case you're having any problems.
SD1.5 Version Description:
This LoRA was intended to give some influence from the game Journey to your art. In landscape images, it achieves this goal somewhat (see the latter showcase images). In images with a character focus, it's kind of hard to describe the effect. The LoRA usually adds some sort of twilight/sunset lighting, gold/bronze accessories and accents to characters, and some particles in the air. Is this really like Journey? Probably not really, but it can look pretty cool nonetheless (see the beginning showcase images for some quick and dirty low-effort examples).
To be honest, this is not one of my favorite LoRAs, but I set a personal goal to gradually upload everything I've made to the site, so here this one is! If you manage to make anything cool with it, I'd really love to see what you did! Perhaps I will go back and try to update this one later if I have the time and motivation.
Anyway, here are some of the usual tips for making better images:
1. If you're frequently getting a small character, no character, and/or bad anatomy, you can try gradually lowering the weight of the LoRA. Conversely, if you're not really noticing any effect, try gradually raising the LoRA's weight. I recommend starting at 1 and then adjusting up or down as needed.
2. The LoRA seems to work with many base models, but it won't work with all of them. If you're not getting the style you want, try a different base model. It's a good chance to experiment with different combinations!
3. Use a VAE, especially if your chosen base model doesn't have one baked in!
4. Upscale or use Hires. fix with a quality upscaler.
Troubleshooting:
If you're having persistent problems with anatomy, fine detail, and/or other jank, just try your best with all the usual fixes - different prompting (including negative prompt), try a different base model, use a different VAE, try different clip skip values, adjust the LoRA weight, use adetailer, inpaint, etc.
Outro:
If you make anything awesome, please consider posting them to the gallery! That goes for all of my models! I really like seeing what kind of stuff you all are able to make!
If you have any questions, feel free to ask! I will try my best to help! Also, if you have any ideas for future models, please don't hesitate to share them with me!
Description
The OG version. If anyone actually uses this and would like an update, let me know!