GoR_v6ILXL+VAE
SETTINGS:
DPM++ SDE Karras, DPM++ 2S a Uniform
EULER A Karras
clip skip 2
Steps +/-30
GFC+/-7
Well, I committed this version. Take into consideration that trying to make this model realistic may have messed with the base illustrous a bit. The effects may be surprising ;)
SDE can sometimes burn through but for that Euler A is finally useful.
You can also test clipskip 1, but for me it is too “smooth”
PS: And one more thing, if you see that I used your original prompt, please link the post in the comment under the image. Sometimes I'm surfing the civitai gallery and testing the prompts on my models and then just can't figure out what's from where
-GoR_PONY_v5ilustros_H+VAE!
This is experiment, it is Pony but with a liitle of Illustrious, lets say it is beta test
SETTINGS:
DPM++ SDE Exponential
clip skip 2
CFG: 4,5 to 6,5
Use negative prompt not only pony ones
Check my pics for settings
Please upload your work, it will allow me to improve the model. I myself don't have much time lately to do thorough tests
-GODDESS of Realism - GoR_PONY_v4photo+VAE!b
Sampling method: DPM++ SDE Karras
Sampling steps: 25 up+
CFG Scale: 6.5
Width: 832
Height: 1216
Clip skip 2
For distance shot recomended ADetailer for better faces
Others:
I don't quite know if it makes a difference but it seems to me that it improves the quality of the images
Clip skip SDXL on
Emphasis mode No norm
Enable T5
The models used initially before my own training to create base GoR Pony were definitely Pony Realism and probably CyberRealistic Pony, DucHaiten-Pony-Real, Zonkey - Realism, DAMN! and in v1 Everclear PNY. I don't remember all exactly because I had probably all the realistic PONY models on disk. Thank you to all the creators.
GoR pony v3
The basic idea is to create the most versatile model, from nice views to NSFW and from robots and monsters to fury. V3 derives from v2art but managed to get crisp colors like in beta or 1. While the quality of textures is 100x better. I noticed that this version likes tags from sd1.5 such as HD, cinematic etc.... Also, the negative long shuttles have a very big impact but be careful.
Beware of too big values especially for tags related to lighting (1.3), (1.5) and too much (((()))) etc.
The model has a lot to be perfect, I'm still not satisfied with the face and hands in the distance shots. If anyone finds some lore or embedding that improves this please share in the comments.
Enjoy
V2art_fix+VAE!
All DPM++ works good,
for scifi/art 2m SDE and 2m SDE Heun
for human realism best DPM++ 2S a and DPM++ 3M SDE, DPM++ SDE Karras
CFG scale 8-9
Steps 30up
VAE baked in
clipskip 1
wuler and euler a not recomended
Edit : The size of the model is a consequence of using the "checkpoint model mixer." I checked with other settings and it just comes out that way. As you can see from the added images it works correctly
Edit 2: LORAs trained on Pony Diffusion and Pony Realism works good. On Everclear not.
I turned on "Lora/Networks: use old method" in a1111 settings
GoR_PONY_V2art:
I added some custom lora to change mood of images
It is very sensitive model so don't go to high with ((()))) and (1.4)
All DPM++ works good, I prefer 2M karras
GFC from 5 to 7
Steps 30up
VAE standard sdxl
clipskip 1
If you see others problems sher it so I can fix them in next version
tested in automatic1111
GoR PONY_v1
GFC works up to 10
DPM++ 2M karras = fast
DPM++ SDE karras = quality
3MSDE, Euler, Euler a = works fine to
Steps= 30-45
VAE standard sdxl
Be careful with adding too many tags like: photorealistic, photography, bokeh etc.... Sometimes their excess causes errors
GoR PONY_beta
DPM++ 2M SDE karras-30steps for simple image and 40-50 for more complicated,
for more info check posted images dataset and compare of all samplers
GFC: 2 for realistic up to 7 to get more vibrant
Pony "scores" and tags for positive and negative
SD:1.5 description below
This is a mix of very many models from this site. The main goal was to create more artistic photographs in different styles.
Prompt;
photo type > angle > subject >subject details > background > quality tags (not necessarily) > style (not necessarily)
samplers
best with DPM++ SDE Karras
steps 25+ gfc 7
hires fix as you like ( I prefer foolhardy)
Clip Skip 1
It dislikes "full body shot" use full shot and others
Negative prompt
dangerdonkey, kkw-new-neg-v1.6 ,(low water quality:1.45), low particles efects, ( 3d render, anime, draw, cartoon, grotesque),( over saturated:1.1), jpeg artifacts, out of frame, (((watermark, signature))), lowres, (low quality skin:1.1), , error, compressed, 000, dolly skin, (plastic doll), barbie, (lolicon, loli:1.2), childlike, 000, bad anatomy, bad hands, mutated hand, missing fingers, fused fingers, extra fingers, extra arms, long neck, amputation, (poor quality feet:1.0), wrong number of feet, blending objects, extra digit, fewer digits, cropped, out of frame, error, extra limbs, mutation, bad proportions, cropped head, malformed limbs, mutated hands, mutated feet, missing limbs, cropped, deformed, ugly, mutilated, disfigured, face cut, head cut, legs cut, poorly drawn face, animals, nsfw,
Description
FP8 version, have to be on in webUI
FAQ
Comments (26)
Why v2art is 3.5GB?
I don't know :) It happens probably in last marge and saw it right now when I upload it
@Oppkllll I googled this and I think the answer is FP8 checkpoint output rather than default FP16 . Here is discussion about differences.
@AddictiveFuture THX, I will study this
GoR V1: Quick Start generating.
I created templates to quick run AUTO1111 WebUI with your GoR V1 model. I really love version one. IMO it's the best realistic model based on PDXL. Links are here:
Template for Vast.ai
Template for Runpod.io
My repository with other templates
v2art size is weird and doesn't load in Web UI
I Will try fixit and reupload
Your WebUI needs to support FP8
@AddictiveFuture Automatic1111 doesn't?
@Oppkllll Goddess is my favorite model btw, thanks for the hard work!
About the checkpoint size, I'm using a1111 and two extensions: supermarger and checkpoint model mixer. On last marge step I use CMM with DARE method, 3x checkpoits 6,7GB mixed and the result is 3,7GB model. No half or prune, full marge. I'm a noob at technical knowledge...
I am using bruteforce to get what I like,
so no idea wht to do. But I see that for most Users model works fine
I answered in other comments. I checked the model in Model Toolkit and noticed nothing suspicious. But startup of the A1111 writes some CLIP text encoder errors.
And as one user reported in CinEro SDXL model, ComfyUI Model Merge node? for example, also probably have a bug who corrupts some metadata. As I tested SuperMerger extension a lot of time, this extension is out of suspicion. But other extension is in early development and I recommend to focus on SuperMerger extension or report a probable bug to other extension's GitHub page.
Usual pruned fp16 SDXL model never have such a small size. I didn't see any like that.
I have my A1111 Webui gone crazy... It attempts to load your Art model, fails and falls into infinite loop.
Can't make it working. So I am deleting your model in hope to get it fixed.
WEBUI
enable "FP8 weight" in settings
60 steps and fp8e4m3
DPM++ 3M SDE Exponential
works best for me
(all pony hardcore inside)
could be a bit more sharp less noisy
👍🏻👍🏻👍🏻
When I try to load this model in Automatic1111 I get this error: "AttributeError: module 'torch' has no attribute 'float8_e4m3fn'"
This is not your fault, just letting people know. Activating FP8 in A1111, for me, broke the entire system and am now stuck in a "trying to load checkpoint" loop. Probably have to re-install A1111.
for me updating it fixed it
Yes a1111 is a problem. There is fixed version
@Oppkllll Thanks. Updated version works in A1111.
I have a strong suspicion that your models mixer done smth unexpected with CLIP text_encoder. The text encoder mentioned in error seems like a reduced encoder from SD3 and FLUX. I used this encoder in ComfyUI with DualEncoderLoader node for FLUX. BUT I didn't anything related to FLUX in A1111 which generates that error. I suspect that the size of your CKPT somehow affected by replacement of the default encoder of SDXL.
NOW HERE THE ERROR:
Stable diffusion model failed to load
Loading weights [3891f5e88d] from /***/stable-diffusion-webui/models/Stable-diffusion/goddessOfRealism_gorPONYV2art.safetensors
Creating model from config: /***/stable-diffusion-webui/repositories/generative-models/configs/inference/sd_xl_base.yaml
loading stable diffusion model: RuntimeError
Traceback (most recent call last):
File "/usr/lib/python3.10/threading.py", line 973, in _bootstrap
self._bootstrap_inner()
File "/usr/lib/python3.10/threading.py", line 1016, in bootstrapinner
self.run()
***
File "/***/stable-diffusion-webui/venv/***/_meta_registrations.py", line 4516, in zeros_like
res.fill_(0)
RuntimeError: "fill_cpu" not implemented for 'Float8_e4m3fn'
Stable diffusion model failed to load
Meanwhile, the model works somehow and I can see the difference with other models. Maybe A1111 is able to use smth default if some of the errors appear. And I don't know if smth needs to be done to fix the error.
THX, Now I have a suspicion which setting caused it. I'll have moments of time then I'll check
edit: I think the whole problem was caused by a1111 itself. When I turned off fp8 the model stopped working. Turning it back on worked only after a couple of reboots. Finally, CMM started working properly and made a normal version and not fp8
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