This LoRA is designed to generate images of the Fortnite character Ripp Slade.
Available for Krea2, Anima and Illustrious.
Recommended LoRA Strength Krea2: 0.5 – 1.1
Recommended LoRA Strength Anima: 0.8 – 1.0
Recommended LoRA Strength IL: 0.7 – 0.9
Trigger words: ripps
Base Character (no helmet): KREA2: ripps, a male with a short brown mohawk with shaved sides, a trimmed brown beard and goatee, and a black eyepatch over his left eye.
ANIMA: ripps, 1boy, male focus, solo, brown hair, mohawk, shaved sides, brown beard, goatee, mustache, eyepatch, black eyepatch, eyepatch strap, blue eyes, muscular male,
Back view: the face description changes to "a short brown mohawk with shaved sides and a black eyepatch strap" (Krea2) / "brown hair, mohawk, shaved sides, eyepatch," (Anima).
Other look: Helmet. Remove the face description and add the helmet of the suit you want:
Gray Suit helmet KREA2: wearing a gray full-face helmet with yellow ear guards and a yellow respirator mask
ANIMA: gray helmet, full-face helmet, covered face, yellow ear guards, respirator, yellow respirator, mask,
White Suit helmet KREA2: wearing a white full-face helmet with an orange X marking, orange ear guards and an orange respirator mask
ANIMA: white helmet, full-face helmet, covered face, orange x, orange ear guards, respirator, orange respirator, mask,
Original Outfits (Optional): Describe these pieces if you want to generate his signature suits.
SUIT A (teal and gray) Piece by piece: KREA2
Suit: a teal and gray armored bodysuit with yellow accents
Chest: teal chest armor with a silver chest plate with two triangular yellow vents
Shoulders: teal shoulder pauldrons
Arms: gray sleeves with yellow wrist bands
Waist: a belt with two square pouches
Legs: teal-blue armored shin guards
Back: a teal back armor plate with a yellow center panel and two horizontal slots
ANIMA: teal armor, gray bodysuit, yellow trim, chest armor, silver chest plate, yellow vents, pauldrons, teal pauldrons, gray sleeves, yellow wristbands, belt, pouches, shin guards, armored boots,
SUIT B (white and orange) Piece by piece: KREA2
Suit: a white and orange armored suit over a black bodysuit
Chest: white chest armor with a silver chest plate with two triangular orange vents
Shoulders: orange shoulder pauldrons
Arms: blue-teal forearm armor with red X marks and orange wrist bands
Waist: a white belt with two black pouches
Legs: light blue armored shin guards
Back: a white back armor plate with two horizontal slots and an orange stripe
ANIMA: white armor, orange armor, black bodysuit, chest armor, silver chest plate, orange vents, pauldrons, orange pauldrons, forearm armor, blue armor, red x, orange wristbands, white belt, black pouches, shin guards, armored boots,
Casual outfits: the training set also includes casual and athletic clothes (hoodie, t-shirts, dress shirt and trousers, leather jacket and jeans, running wear). Just describe the clothes in your prompt, for example: "wearing a black leather jacket over a black t-shirt, blue jeans and black boots".
Tips:
KREA2: write your prompt as natural sentences, starting with the trigger word, like "ripps, a stylized 3D render of a male video game character with..." and then "He is wearing ...". Quality tags are not needed. Generate directly at about 1 MP (for example 1024x1472) and avoid hires fix: it makes the texture look blotchy and stained. The LoRA was trained on 3D game renders, but the style can be swapped: start with "2D digital illustration, hand-drawn, clean linework, cel shading" and lower the strength to 0.7 - 0.8.
ANIMA: it was trained with mixed captions (Danbooru-style tags followed by a natural sentence), so it works best the same way: tags with the trigger word first, then one sentence describing the scene. Keep "3d, video game render" for the game look, or swap it for "illustration, official art, cel shading, thick outlines".
EYEPATCH STRAP: sometimes the strap shows up as a loose thread hanging from the patch. Describe it in the prompt: "a black eyepatch over his left eye with a thin black strap running diagonally across his forehead and around the back of his head". In Anima also add "eyepatch strap" to the tags. A negative prompt like "dangling string, hanging cord, loose strap" helps if your setup supports it.
SUITS: always write the colors of the suit you want (teal and gray, or white and orange), so the two designs do not mix.
Please check the gallery images to see the exact prompts and settings I used to get an idea of how it behaves. I'd love to see your generations, so feel free to share your results in the comments!
Training Base Models:
Krea2: krea2_raw_bf16
Anima: anima-base-v1.0
Tested in Forge Neo UI.
======================================================
( This LoRA took extra work to keep the character’s core design intact. It covers both armor variations, with and without the helmet. The model handles the armors well overall, though the helmet isn’t perfectly consistent across outputs. )
Trigger words: ripps, black eye patch, brown hair, short ridged mohawk, undercut, trimmed beard and goatee,
“v1.6 focuses exclusively on the face, armor has been excluded from the dataset.”
Black armor : futuristic armored suit with metallic chestplate, yellow and silver accents,
Orange armor : futuristic armor in dark grey with light silver plates and bright orange highlights,
You can also put the Helmet, but it is not really concistent and you need to take out the trigger word for the eye patch.
(Yes, the armor trigger phrase is long, but it helps maintain consistency for the character’s signature for the armors.)
The black eye patch is an essential elements of this design.
For best results, pair it with a detailer pass to sharpen features and bring out finer details.
Thank you for checking out this LoRA — I hope you enjoy creating with it as much as I enjoyed making it.
"Got any fortnite character recommendations? Just send me a message anytime." :D
Description
FAQ
Details
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.






