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Hello, you’re probably wondering: why so many versions?
Well… I’d be asking the same thing if I were in your place. The reason is simple: it’s designed this way to offer more control, since, unlike normal LoRAs, DMD2 works best at its maximum strength.
For example:
HD 1 CFG Scale has “diluted” strength, so it requires the help of triggers or manually increasing its LoRA strength. This makes it very useful for combining with PDXL LoRAs in Illustrious, since you can simply raise the strength without losing details.
DPM A1 and DPM A15 already come with boosted strength and detail, so they don’t require triggers. A1 is the standard strength, while A15 adds an extra +15%.
V4 is an experiment to generate images in 2 steps. It was created in the opposite way to HD 1 CFG: instead of reducing strength to improve stability, V4 increases strength by 1.35 ratios (20 more than DPM A15).

V5 Enhancing checkpoint details, emphasizing styles, and making prompts more effective without changing your model.

V6 It improves colors and details without changing the style; its sweet spot is cfg scale 1.
V7 (Visual Only): Built upon the foundations of V6 but heavily cleaned up to focus strictly on visual aesthetics. It sacrifices some cognitive prompt understanding (intelligence) to prioritize pure style.
V7.5 FIX (The Structural Update): The definitive, fully integrated version. It restores the deep geometric understanding and strict prompt obedience that the basic variants lacked. It features a massive parameter increase to fix the "blindness" of earlier versions, making it highly accurate for complex prompts. (Tip: Because of its dense structure, if you notice issues with hands at extremely low step counts like 3, simply increase your steps to 4-6 or lower your CFG scale to 0.6 - 1.4).

In short: it all depends on your taste and goal. For example, V4 will produce more “noise” (details) and may sacrifice some realism unless you use it with a realistic checkpoint, V7 is great for pure stylistic overhauls, and V7.5 FIX is your heavy-duty engine for complex, highly specific prompts.
But what is this for?
This LoRA is based on the architecture and style of DMD2, a well-known approach for optimizing diffusion models by focusing on reducing the number of generation steps without compromising visual quality.
So... What is DMD2?
DMD2 (Denoising Diffusion Probabilistic Model 2) is a variant of probabilistic diffusion models, designed to generate high-quality images from noise through an iterative denoising process.
According to the literature (e.g., Ho et al., 2020, Denoising Diffusion Probabilistic Models), DMD2 optimizes the denoising process by reducing the number of steps required to achieve a quality level comparable to traditional models like DDPM.
DMD2 uses an improved parameterization of the reverse diffusion process, adjusting variance weights and denoising terms to accelerate convergence.
In the context of LoRAs, DMD2 serves as the base for training Low-Rank Adaptation modules that fine-tune a pretrained model (such as Stable Diffusion) for specific tasks, minimizing computational cost while preserving visual quality.
In conclusion:
The LoRAs described here (HD_DMD2_1_CFG-SCALE, DPM_4STEPS_A1, DPM_4STEPS_A15 and V4) are adaptations leveraging the DMD2 structure to operate with a CFG scale of 1.
This is particularly interesting because normally a higher CFG scale is needed to maintain the same quality, but these LoRAs can reduce the step count to 4, 6, 8, or 10 (10 being the minimum allowed on Civitai) while achieving impressive results—cutting generation times from minutes to just a few seconds.
The Compatibility Edge: The original base DMD2 is notoriously rigid—it only accepts LCM and Euler samplers and is strictly locked to a CFG scale of 1. My custom architecture breaks these limits. If you use fewer than 6 steps, it can comfortably handle up to 2 CFG. If you increase the steps to 10-14, you can push the CFG scale up to 4-5 without breaking the model, and it supports a much wider variety of sampler/scheduler combinations.
Key Features
Optimized for fast generation: Designed to produce high-quality images with a very low number of inference steps (4, 6, or 8), enabling quick and efficient generation.
Low effective CFG scale: Works optimally around a CFG scale of 1, providing an ideal balance between creativity and fidelity without overfitting.
Three variants for different needs: Includes versions tailored for 8, 6, and 4 steps, offering flexibility depending on speed and detail requirements.
Robust visual quality: Maintains strong detail in colors, textures, and composition even with reduced steps—perfect for applications requiring both speed and quality.
Wide applicability: Suitable for users aiming to optimize generation time without sacrificing definition in their images.
Usage Instructions & Recommendations
If the LoRA you’re using requires more steps to achieve a good result, you can increase the LoRA strength or add positive prompts with keywords like "hdr" to improve lighting and detail, and negative prompts like "flat color" to control saturation and shadows.
Alternatively, you can lower the LoRA strength, which allows you to use higher CFG scales without oversaturating the image. However, since this LoRA is primarily designed for CFG scale 1, the ideal strength may vary depending on your specific use case.
Experiment with both strength and CFG scale to find the optimal balance for your workflow and desired style.
Thanks so much for your support! ♥
Description
This version is based on Noobai and is compatible with several models; I simply used Noobai's unet for this version.
FAQ
Comments (23)
Woah, it works nicely on so many models even makes Transformations look WAAAAAAY Better.
I'm glad to hear that; this latest version doesn't include knowledge, so it's more focused on the visual (like a kind of vae).
@Herrscher_AGGAÂ sadly the posts didn't link with the lora automatically but I have a few posted it does help.
@TuddyFeFe Thanks for trying it. Yes, I suppose these problems have been happening since Civitai split into three. They'll appear whether you publish them from the resource page or add them manually. Honestly, I don't know what's going on, but don't worry, it's the thought that counts. :3
@Herrscher_AGGAÂ it helps the both of us tbh, Both of us get recognition snd everyone gets to show off what it's capable of with ideas you never would of thought of.
@TuddyFeFe I added a version with Attn2; it should be more faithful to the prompt. Although I left the version without Attn1 and Attn2 in the zip file, it's the same as v7 (a little better), but it uses checkpoint intelligence, so it's not very smart (but it improves the images).
@Herrscher_AGGAÂ oh dear me you did
@Herrscher_AGGAÂ ahh damn I've gotta build a prompt around this for the incredibly kinky stuff I'll try.
@TuddyFeFe Haha, I can't wait to see what you come up with. That version is definitely built to handle much heavier and crazier prompt instructions, so push it to its limits and have fun with it!
@Herrscher_AGGAÂ not really going as intended for what I wanted, maybe I need to try harder but it is a little bit difficult to find one that works even with only a few prompts.
@TuddyFeFe The problem is that the 7.5_fix affects the prompt; version 7 is smoother and there isn't much difference. If you want one specialized for Tf, I need to know which checkpoint you're using to create a custom one. Another solution is to lower the force or use the raw version; that doesn't affect the style or concepts of the checkpoint.
Loved v6, curious what changes were made for v7.
Glad you loved V6! V7 is actually a massive upgrade, not just a cleaned-up version.
First, it fixes a specific bug from V6 where images would turn way too orange if you used a high CFG scale at low steps.
Technically, it was built on a NoobAI base. I originally did a 'Total' extraction that included the deep geometry (Attn1), but then I completely deleted the Attn1 layer to leave it as a purely 'Visual' LoRA. So, V7 has much better overall aesthetics, colors, and stability than V6, even though it focuses strictly on style rather than complex prompt understanding.
(And if you ever want these upgraded V7 visuals but with the full prompt intelligence restored, you can check out the new V7.5 FIX!). > Let me know how it works for you! :3
I'm blown away by how good V7 is. This is incredible work!
Thanks, it's actually a recreation of brain dmd noobai (the visual version of Checkpoints Portables), so it's not very current, hehe, but it's a very good version, so I put it as v7. <3
for v7 what are the correct settings for using it?
Hello! Since V7 is the 'Visual Only' version (focused entirely on style and aesthetics), here are the best settings to start with:
Steps: 4 to 8 is the sweet spot for super fast generation. However, there is no limit! You can easily push it to 30+ steps if you want to render maximum details and refine the hands, just like a normal generation.
CFG Scale: 1.0 is the absolute sweet spot for low steps. If you increase your steps (10 to 30+), you can safely push the CFG scale higher (up to 4 or 5) without breaking the image.
Sampler/Scheduler: It is very flexible, but Euler or LCM are great starting points.
LoRA Weight: 1.0
Enjoy the visual upgrade, and feel free to experiment! :3
GOOD GOD, what did you do to make v7 work like crack! Seriously impressive stuff. P.S. If you guys use heun x beta or even beta57, Images will start looking like color x color masterpieces with only 4 STEPS! Before you'd have to wait minutes for heun, but now...nah turbo speed asf!! And if you wanna increase the steps to like 6 or even 10, or even the cfg to 2, it'll look even better while still offering you EXTREME speed! Sure you'll get hands and fingers kind of fucked up and maybe a weird artifact here and there but keep experimenting!! You get some really impressive absolutely breath taking images! I've used various sampler and schedulers and mostly everyone of them works with this lora. And im using a normal ksampler with a barebones noob workflow i conjured up. Kept it at 1 strength. Then ART! Madness im telling you. This lora is black magic! Can't wait for v8!!
Haha, thank you so much! Hearing that it works like 'black magic' is the best compliment I could ask for. That Heun + Beta 4-step workflow sounds insane, I'll definitely give it a try! There’s no v8 just yet, but I am dropping v7.5 in a few days. I’m doing my best to iron out those weird artifacts and fix up the hands for the next one. Keep experimenting, and thanks again for the incredible support!
Amazing lora, will incorporate in my main workflow and add as a requirement. thank you
Thanks for using it! Just a heads-up: larger resolutions take a bit longer, but they pull out a lot more details. Normal sizes are still really fast! :3
@Herrscher_AGGAÂ They seem to affect the artstyle a lot tho, I didn't do much testing with it since my comment but any tip to get speed without changing thee style? thank you! :)
@KiraNugget Hello again! If you want the speed but want to keep the checkpoint's original art style as intact as possible, I highly recommend downloading the V7.5 (Visual Only) version (you can find it inside the .zip file!).
It might seem like just a 'style' difference, but it's actually an equal trade-off. The real reason the FIX version changes the art style so heavily is because of the Attn1 and Attn2 layers. Think of those layers as strong mathematical supplements: they actively 'divert' the checkpoint away from what it considers its natural 'optimal result' in order to force strict prompt obedience and deep geometry.
By using V7.5vs, you remove that heavy cognitive override. You get the speed, but the checkpoint is allowed to breathe and keep its native style much better. Give it a try and let me know how it fits into your workflow! :3





