Virginia from Unicorn Overlord (ユニコーンオーバーロード)
Dataset consists entirely of upscaled in-game sprites. As a result, the model heavily favors the in-game style and is hard to mix with other style LoRAs.
Recommended Settings :
Lora Strength : 0.75 - 1
Steps : 25 - 30
CFG : 6 - 7
Sampler : Euler A
[ADetailer Recommended for more detailed face]
~PROMPT~
virginia (unicorn overlord), blue hair, hair bun, bangs, sidelocks, hairband, hair between eyes, red eyes,
Outfits:
Base Attire :
Base Attire, blue dress, gauntlets, breastplate, armored boots, greaves, open mouth, side slit, pelvic curtain,
Promoted Attire :
Promoted Attire, gold accent, jewelry, armor, shoulder armor, pauldrons, blue dress, gauntlets, breastplate, armored boots, greaves, side slit, pelvic curtain,
Weapon:
weapon, holding, sword, shield,
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Description
FAQ
Comments (5)
amazing lora and great effort in doing all of these, even the promoted alternatives.
UO style would also be cool if doable
Thank you for the compliment, my lora is ass and messy.
Because some base and promoted costume are so subtle in differences and nearly identical, it's hard to generate costume accurately, this gives me a massive headache back then.
For UO Style i still don't have any plans to train them cause i don't really know how to balance between in-game and official style, but we'll see.
Hmm, I can't seem to get her base attire without some aspects of the promoted attire in there
Yeah... both outfits were nearly identical, just with different color palettes. Tagging them with the same properties and combining them into one LoRA was a really bad idea 🙃.
@TerraNorth
sad


