From Deadlock, it's the only character I was somewhat interested in for about the hour it took for me to lose interest in Deadlock, Maggie McGinnis. Too MOBA-y for my tastes. Anyway, this one is kind of an experiment I had for (3D) characters with a lack of good source material, where I chuck the model into Blender or whatever, throw some lights on it, and get a bunch of quick and easy renders from a bunch of angles. There's also some images of the visual novel they apparently made in there, so it knows what she looks like in a dress.
recommend expressionless and a-pose and/or t-pose in negative if you're having issues
helper tags: plump or strongman waist, black hair, low ponytail, black eyes
there is training data of her shoulder tattoo, but not enough to look remotely accurate
accessories: headband, welding mask, (grey) work gloves, leather belt, pouch, backpack
god help me i just couldn't figure out a way to get the welding mask over her face save for going back into blender and getting pictures of it on her face, but it seems like there's a lack of metallurgy material in illustrious to begin with anyway
outfit: (blue) jumpsuit, chest armor, (light brown) work apron, work boots
jumpsuit properties: sleeves rolled up, high collar, baggy pants, knee pads
I don't know if I'm coming back to this one, so I included the training data with it, if you want to expand upon it, port it to other base models, or laugh at my process behind my back, or whatever.
Description
initial version.
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Available On (2 platforms)
Same model published on other platforms. May have additional downloads or version variants.