Smoke 'em if you got 'em..
A model to help generate random smoke effect around your character. Trained on mostly realistic images. Comes in eight seven colors. Use the trigger prompts accordingly..
Weight: 0.7 - 0.9
Trigger:
blue-smoke
green-smoke
orange-smoke
purple-smoke
red-smoke
white-smoke
yellow-smoke
black-smoke( Doens't work as well. Needs to be in a bright or white background)
Additional tags: smoke everywhere, swirling smoke (in case they don't appear as much)
Side effect: May turn the color of your clothing to the same color as the smoke. I'll try to fix it in an update in the future..
p/s: If you're leaving a review, consider sharing your generated images too. I love looking at your creations..
Buy me a coffee.. ☕
Description
FAQ
Comments (2)
It's like you actually know what I've been working on!!! Question – is it possible to put the smoke in front of the people? (I keep trying to put someone behind a bonfire, it only just about works in SDXL. Surrounding people with smoke also just about works in SDXL. With emphasis on "just about.")
Also, would you be able to create a LoRA for realistic fire? "Bonfire" in 1.5 models looks like a pile of planks with flames coming out from them. Other words tend to produce candles or oil lamps. SDXL doesn't even seem to like fire. I'm trying to produce a fire elemental, used your LoRAs, but they take away the photorealism.
Honestly, I'm trying to figure out myself. The majority of images that was used to trained it are people engulfed in smoke or people with smoke in front of them so it make more sense for it to be like that. But for some reason SD thinks it should be behind the characters. It might also be the way it was prompted. maybe the prompt focus more on the characters so the AI wants to make sure the character is visible, hence the smoke being behind? Maybe try putting the smoke prompts before the characters? I'll have to try and fiddle with it again to make sure. This is an old one so its been a while since I last played with it..
As for fire, well fire in general are harder for SD to comprehend, especially for realistic fire. It tend to look fake even on most realistic models. My pyromancer model was trained on mostly semi-realistic models and focuses on magic and fantasy stuff so its a bit harder to get realistic fire from it. Try this model:
Details
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.





