Depth maps of backgrounds generated through Blender. These reflect the depth of a scene accurately, compared to the approximate depth maps that are generated when based on a 2D image.
Check out the brief how-to-use here: https://civarchive.com/articles/1889/controlnet-quick-notes-1-accurate-geometry-w-openpose-and-depth-map-background
Versions:
Novigrad bathhouse from The Witcher 3
Croft Manor main hall from Tomb Raider Underworld
Some more in the pipeline
Description
Croft Manor main hall from Tomb Raider Underworld
In the .zip file: 38 .png images. Depth maps plus some example generations with and without character.
FAQ
Comments (2)
It's a great idea as a concept, and I'm interested in trying it out - but I am curious about the choice of angle on some of those images. They look like you have the camera about a foot off the floor - which makes them rather impractical for most scenes with people added.
You're right. It's good for the "hero shot" from a low angle but doesn't allow for much flexibility. Good reminder to switch it up more.




