This is a LoRA for creating SHADOWs for medieval rpgs. It does use the main trigger word rpgshadow to distinguish it from normal shadows. There is some variety in how it renders depending on checkpoint. The photosomnia and cyberrealistic checkpoints did a good job on the long range shots, but most all others were pretty interesting at closer ranges. That being said, there are long range, medium range, and close range trigger words available.
The images were created with hires.fx x2, denoising 0.23, 4x_foolhardy_Remacri upscaler
The trigger words for the model are the following:
blurry, blurry background, cloak, close range, from behind, glowing, glowing eyes, holding, hood, hood up, hooded cloak, humanoid form, long range, medium range, no eyes, reaching out, red eyes, rpgshadow, soloDescription
initial version
FAQ
Comments (5)
Ah. I see. I thought this was an environmental lora. It would be an interesting direction for you, but I was unsure what constitutes a shadowy environment for RPGs as opposed to normal. It wasn't until I scrolled through the example images I figured out this was Shadows the undead monster. You may want to shuffle the images so that the creature is first to be seen.
I'll change the order - the shadow is present in the 1st image, but difficult to see. Good suggestion.
Should be great for reapers/wraiths. But I'd love a translucent blue type ghost if possible for a banshee.
yeah - for the spectres, banshees and ghosts (and others), I'll see if I can get some transparency in
Funny but I cannot make this one work. Each time I tried today, a pretty female was generated (just result of other loras). Even when I downright copied all the suggested words to activate it, 2-3 times,the result was nothing like the generic rpg "undead-type-of shadow". (Models were changed too, and lora weights were, uh, weighted around.)








