Hakushi Mix Animaは様々な画風をブレンドして使用することを前提として作られています。
AnimaはGelbooru tagと自然言語の組み合わせによりIllustriousよりも細かい指定が可能となっています。
Animaでは組み合わせによる変化が大きいためどうするのが正解とは言えません。
サンプルで使われている品質タグやネガティブプロンプトは一例として見てください。
好みに合った画風になるよう調整していただければと思います。
v1.0
Anima base-v1.0ベース。1024px~1536px対応、推奨は1024px~1280px。
解像度向上により細部が潰れにくくなりました。人体の破綻もおそらく前バージョンよりは改善されているはず。
v0.2同様、背景はちゃんと記述しないと白背景になりやすいので注意。
1536pxは意図せぬ色味になる場合があるのでCFGは4.5以下推奨。
v0.2
Anima preview3ベース。マージするデータセットを少々差し替え。人体の破綻が軽減したようなしていないような。
公式で使われなくなったのでscore_9, score_8は不要?periodタグもv0.1より効きが悪い気がします。
背景はちゃんと記述しないと白背景になりやすいです。ネガにwhite background等を入れてみてもいいかも。
v0.1
Anima preview2系統をベースにHakushi Mix ILの生成物を素材としてマージ。
まだ不安定な部分も多く、なるべく細かく指示した方が安定はしやすいと思います。
Recommend:
Supported WebUI: ComfyUI / Forge Neo
Steps: 30
CFG Scale: 4-5
Shift(Forge Neo): 2.5-4
Sampler: ER SDE / Res Multistep
Schedule: Simple / SGM Uniform
Size examples:
1024px: 1024x1024, 832x1280, 896x1152 ※standard
1280px: 1280x1280, 1024x1536, 1088x1472
1536px: 1536x1536, 1280x1856, 1344x1792 ※破綻する可能性あり。激遅。
Quality tags:
masterpiece, best qualityPonyV7 aesthetic model based: ※score_9, score_8はv0.1限定
score_9, score_8, score_7Meta tags:
very aesthetic, absurdres, highres etcTime period tags
Specific year:
year 2025/year 2024...Period:
newest/recent/mid/early/oldSafety tags: ※入れるのが公式の作法ですが、あまり効果は感じられません。
safe/sensitive/nsfw/explicitNegative prompt:
worst quality, low quality, score_1, score_2, score_3, sepiaNegative prompt other options:
normal quality, lowres, jpeg artifacts, 3d, realistic, photorealistic, watermark, bad anatomy, bad hands, deformed hands, extra arms, extra fingers, mutated hands, missing fingers, malformed limbs, fused fingers, too many fingersLicense
CircleStone Labs Non-Commercial License
Description
FAQ
Comments (13)
ありがとうありがとう、待ってました
Thanks for the update!!
待ってた。v1版もとてもいいモデル
That’s wonderful! Thank you.
本当に素晴らしいモデルですね👍
Good model but hard to not get ultra bright backgrounds which is a problem with Anima, but with this model is even harder.
Ah, I see! If you actually want to control the darkness and prevent the background from getting washed out or ultra-bright, you need to guide the model using natural language contrast and specific lighting cues in the positive prompt, rather than just relying on negative tags.
Newer models with vision encoders (eg. Qwen) respond amazingly well to descriptions of atmosphere, light, and shadow. By explicitly describing the interaction between deep darkness and dramatic light within a natural sentence, you can achieve a beautiful night scene without the AI overcompensating and making the background too bright.
Here is an example of how to guide the model for a dark, high-contrast, atmospheric scene:
Positive (Tags + Natural Language):
Tags: 1girl, solo, flower, pink_eyes, medium_breasts, from_side, pink_hair, twintails, long_hair, ahoge, dress, socks, brown_dress, bow, black_socks, sleeveless_dress, hair_ornament, hair_flower, hair_bow, night, night_sky, sky, sitting, looking_up, outdoors, white_flower, cleavage, bare_shoulders, breasts, flower_bracelet, building, lamppost, kneehighs, spaghetti_strap, black_bow, girl, tense, fierce, cold_palette, stark_contrast, shadows
Natural Language: A solitary girl sits quietly in the night outdoors, her vibrant appearance creating a striking contrast against the cold, harsh environment. She gazes up at the night sky, her expression filled with intense tension and fierce emotion. Her vibrant dress and elaborate hair ornaments vividly oppose the stark shadows that envelop her. A cold palette of light dramatically highlights her skin and attire, emphasizing a sense of cold beauty. The juxtaposition of deep darkness and brilliant light casts dramatic shadows, intensifying her delicate presence. The scene is permeated by an atmosphere of stark contrast, capturing a moment where intense emotion and cold reality collide.
Negative (Keep it minimal):
worst_quality, low_quality, bad_anatomy, extra_limbs
Key Takeaway:
By using phrases like "stark shadows that envelop her", "juxtaposition of deep darkness and brilliant light", and "cold palette of light", you give the model the exact context it needs to render deep blacks and sharp highlights naturally, instead of fighting against a bloated negative prompt. Try mixing descriptive prose like this into your prompts!
@OimoJet that's quite a huge wall of text. I already knew all of this thank you. but still that doesn't help much. the base model like to put windows inside room, or open space. even with darker tone, the model struggle with darker/somber ambiance. i first thought i was doing something wrong with the model because i never had such problem before, after digging some info, it found out it was the model itself. in my negative i use " overly bright palette:1, washed out colors, overexposed, flat lighting, bright background:1.5", it help a little bit with some models, but Hakushi Mix Anima is incredibly hard to not get overly bright colors. it's not impossible but hard, but even the model (anima base) will try to push it toward something grandiose with a scenery. if you look the picture posted down bellow from people with this model you can clearly see what i'm talking about. one "trick" i found that work it's to find an artist that do not use harsh colors, this really help and change a lot the picture.
regardless, thanks for your reply.
@EvilFear Thanks for using my model! I'll keep that in mind for the next update.
Hakushi Mix was designed with a particular emphasis on contrast. If the images appear too bright or overly vibrant, you may want to try lowering the CFG scale.
I'm also not sure which sampler you're using, but if it's Euler a, I wouldn't recommend it. In my experience, it tends to reduce color saturation.
Unfortunately, my graphics card is currently out for repair due to a hardware problem, so I'm unable to test the model myself at the moment. For that reason, this is more of an educated guess than something I've been able to verify directly.
@tonikakushiroi784 hi, i rarely use Euler A, i use mostly Er_sde - Beta, i tested many sampler, for CFG i use 4 to 6, depending what i'm doing. I can get good result with other models, but with this particular model, it's very hard. I also use comfy.
@EvilFear Thank you for the additional information.
It's difficult for me to determine exactly what's happening from text alone. The way images appear can also vary depending on the monitor being used.
That said, since you're not experiencing the same issue with other checkpoints, I'll keep this in mind and try to make some adjustments in future versions of the model.
Thank you for taking the time to provide feedback. I really appreciate it.
@tonikakushiroi784 thank to you too, taking the time to answer is really appreciated. >⩊<
попробуй для затенения: https://civitai.red/models/2526312/darkness-slider
ありがとうございます。繊細な絵がたまらなく好きです!











