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    Published July 17, 2026by supersoniquestudio

    Run Z-Image Turbo locally: txt2img, upscale and inpaint with crispz-studio (free, open source)

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    generation guide

    Run Z-Image Turbo locally: txt2img, upscale and inpaint with crispz-studio (free, open source)

    July 17, 2026 3:03 PM

    Z-Image Turbo generates a 1024px image in 8 steps on a consumer GPU. This tutorial

    sets up crispz-studio, a free local UI dedicated to it: generation, ESRGAN + refine

    upscaling, inpaint/outpaint, LoRAs and Civitai checkpoints, without ComfyUI.

    Repo: https://github.com/mikecastrodemaria/crispz-studio

    What you need

    - Windows or Linux, Python 3.10+, an NVIDIA GPU with 12 GB VRAM or more

    (BF16 all-in-VRAM wants ~16 GB; CPU offload covers smaller cards).

    - ~15 GB of disk for the base model (downloaded once from Hugging Face).

    Install

    1. git clone https://github.com/mikecastrodemaria/crispz-studio

    2. Run install.bat (Windows) or install.sh (Linux). It creates the venv and

    installs torch + diffusers.

    3. Launch with run.bat / run.sh, open http://127.0.0.1:7860.

    First launch downloads Tongyi-MAI/Z-Image-Turbo. After that everything runs offline.

    First image

    Type a prompt, pick an aspect ratio, click Generate. The defaults are already

    tuned for Turbo: 8 steps, CFG 0, euler, sgm_uniform. On an RTX 5090 a 1024px

    image takes about 2 seconds; a 12 GB card stays comfortable.

    Two settings worth knowing on day one:

    - Performance presets switch between Turbo (8 steps) and Base-style checkpoints

    (~28 steps, CFG 4). Picking a model auto-syncs the right preset.

    - Upscale after generate chains every render through ESRGAN + a Z-Image refine

    pass. One checkbox, no manual step.

    Use Civitai checkpoints and LoRAs

    Drop any Z-Image .safetensors from Civitai into checkpoints/, click Refresh, and

    pick it in the model dropdown. The app loads it as a transformer override and keeps

    the official VAE + text encoder, so a 12 GB single file is enough. FP8 and INT4

    builds are filtered out with an explanation (diffusers cannot load them); take the

    BF16/FP16 build.

    LoRAs go into loras/, with 1 to 10 slots and per-slot weight. The Asset Browser

    tab fetches previews, trigger words and example images from Civitai by SHA256

    lookup, straight from the UI.

    Images save with A1111-scheme metadata (switchable in Advanced), so Civitai

    reads the generation parameters when you upload your renders.

    Upscale and detail

    The Upscale tab runs Real-ESRGAN then refines with Z-Image img2img. Useful starting

    values: factor 2.0, denoise 0.30, refine 12 steps. Above ~1664px the refine

    auto-tiles, which keeps 4K outputs inside a 32 GB card and even a 12 GB card

    working. "Refine first" runs the diffusion at native resolution before ESRGAN when

    you want speed over fine detail.

    Inpaint, outpaint, reframe

    One tab, three modes: Brush (repaint a mask), Expand sides (~30% per

    border), Reframe (change aspect ratio, Contain or Cover). Leave the prompt

    empty and the local captioner describes the image for coherent fills; the optional

    Harmonize pass removes the pasted-zone look.

    Going further

    - X/Y/Z grids: compare checkpoints, samplers, steps or LoRA weights in one

    annotated contact sheet.

    - Job queue: snapshot settings into jobs and run overnight batches.

    - CLI: every mode is scriptable --txt2img --upscale, server mode included).

    Issues and feature requests: https://github.com/mikecastrodemaria/crispz-studio/issues